GPU: Implemented the PSETP shader instruction.

It's similar to the isetp and fsetp instructions but it works on predicates instead.
This commit is contained in:
Subv
2018-07-04 15:15:03 -05:00
parent 81a44d38ee
commit 53a55bd751
2 changed files with 43 additions and 0 deletions

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@ -328,6 +328,19 @@ union Instruction {
BitField<49, 3, PredCondition> cond;
} isetp;
union {
BitField<0, 3, u64> pred0;
BitField<3, 3, u64> pred3;
BitField<12, 3, u64> pred12;
BitField<15, 1, u64> neg_pred12;
BitField<24, 2, PredOperation> cond;
BitField<29, 3, u64> pred29;
BitField<32, 1, u64> neg_pred29;
BitField<39, 3, u64> pred39;
BitField<42, 1, u64> neg_pred39;
BitField<45, 2, PredOperation> op;
} psetp;
union {
BitField<39, 3, u64> pred39;
BitField<42, 1, u64> neg_pred;