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input_common/tas: new update method
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@ -237,10 +237,6 @@ void PlayerControlPreview::UpdateInput() {
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}
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}
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if (controller_callback.update != nullptr) {
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controller_callback.update(true);
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}
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if (mapping_active) {
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blink_counter = (blink_counter + 1) % 50;
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}
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