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gl_shader_decompiler: Implement SHR instruction.
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@ -259,6 +259,10 @@ union Instruction {
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}
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} alu;
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union {
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BitField<48, 1, u64> is_signed;
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} shift;
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union {
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BitField<39, 5, u64> shift_amount;
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BitField<48, 1, u64> negate_b;
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