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shader: Implement LEA
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@ -30,8 +30,8 @@ void EmitBitCastF64U64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitPackUint2x32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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Id EmitPackUint2x32(EmitContext& ctx, Id value) {
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return ctx.OpBitcast(ctx.U64, value);
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}
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Id EmitUnpackUint2x32(EmitContext& ctx, Id value) {
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