gl_resource_manager: Split implementations in .cpp file.

Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
This commit is contained in:
Markus Wick
2018-11-06 10:40:49 +01:00
parent cdb19e71fe
commit 54df9fe29e
5 changed files with 167 additions and 114 deletions

View File

@ -33,6 +33,7 @@ add_library(video_core STATIC
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h