mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 19:08:24 -05:00
Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL.
This commit is contained in:
@ -22,13 +22,7 @@ CpuManager::CpuManager(System& system) : system{system} {}
|
||||
CpuManager::~CpuManager() = default;
|
||||
|
||||
void CpuManager::ThreadStart(CpuManager& cpu_manager, std::size_t core) {
|
||||
if (!cpu_manager.is_async_gpu && !cpu_manager.is_multicore) {
|
||||
cpu_manager.render_window->MakeCurrent();
|
||||
}
|
||||
cpu_manager.RunThread(core);
|
||||
if (!cpu_manager.is_async_gpu && !cpu_manager.is_multicore) {
|
||||
cpu_manager.render_window->DoneCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
void CpuManager::SetRenderWindow(Core::Frontend::EmuWindow& render_window) {
|
||||
@ -353,10 +347,16 @@ void CpuManager::RunThread(std::size_t core) {
|
||||
data.host_context = Common::Fiber::ThreadToFiber();
|
||||
data.is_running = false;
|
||||
data.initialized = true;
|
||||
const bool sc_sync = !is_async_gpu && !is_multicore;
|
||||
bool sc_sync_first_use = sc_sync;
|
||||
/// Running
|
||||
while (running_mode) {
|
||||
data.is_running = false;
|
||||
data.enter_barrier->Wait();
|
||||
if (sc_sync_first_use) {
|
||||
render_window->MakeCurrent();
|
||||
sc_sync_first_use = false;
|
||||
}
|
||||
auto& scheduler = system.Kernel().CurrentScheduler();
|
||||
Kernel::Thread* current_thread = scheduler.GetCurrentThread();
|
||||
data.is_running = true;
|
||||
@ -366,6 +366,9 @@ void CpuManager::RunThread(std::size_t core) {
|
||||
data.exit_barrier->Wait();
|
||||
data.is_paused = false;
|
||||
}
|
||||
if (sc_sync) {
|
||||
render_window->DoneCurrent();
|
||||
}
|
||||
/// Time to cleanup
|
||||
data.host_context->Exit();
|
||||
data.enter_barrier.reset();
|
||||
|
Reference in New Issue
Block a user