mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 18:07:57 -05:00
yuzu: game_list: Fix 'Open Save Data Location' for device saves.
This commit is contained in:
@ -1154,40 +1154,62 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
|
||||
BootGame(game_path);
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
|
||||
void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) {
|
||||
std::string path;
|
||||
QString open_target;
|
||||
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, game_path);
|
||||
const auto loader = Loader::GetLoader(v_file);
|
||||
FileSys::NACP control{};
|
||||
u64 program_id{};
|
||||
|
||||
loader->ReadControlData(control);
|
||||
loader->ReadProgramId(program_id);
|
||||
|
||||
const bool has_user_save{control.GetDefaultNormalSaveSize() > 0};
|
||||
const bool has_device_save{control.GetDeviceSaveDataSize() > 0};
|
||||
|
||||
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
|
||||
|
||||
switch (target) {
|
||||
case GameListOpenTarget::SaveData: {
|
||||
open_target = tr("Save Data");
|
||||
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
||||
ASSERT(program_id != 0);
|
||||
|
||||
const auto select_profile = [this] {
|
||||
QtProfileSelectionDialog dialog(this);
|
||||
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
||||
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
||||
dialog.setWindowModality(Qt::WindowModal);
|
||||
if (has_user_save) {
|
||||
// User save data
|
||||
const auto select_profile = [this] {
|
||||
QtProfileSelectionDialog dialog(this);
|
||||
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
||||
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
||||
dialog.setWindowModality(Qt::WindowModal);
|
||||
|
||||
if (dialog.exec() == QDialog::Rejected) {
|
||||
return -1;
|
||||
if (dialog.exec() == QDialog::Rejected) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return dialog.GetIndex();
|
||||
};
|
||||
|
||||
const auto index = select_profile();
|
||||
if (index == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
return dialog.GetIndex();
|
||||
};
|
||||
|
||||
const auto index = select_profile();
|
||||
if (index == -1) {
|
||||
return;
|
||||
Service::Account::ProfileManager manager;
|
||||
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
|
||||
ASSERT(user_id);
|
||||
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
|
||||
FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0);
|
||||
} else {
|
||||
// Device save data
|
||||
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
|
||||
FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataType::SaveData, program_id, {}, 0);
|
||||
}
|
||||
|
||||
Service::Account::ProfileManager manager;
|
||||
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
|
||||
ASSERT(user_id);
|
||||
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataType::SaveData,
|
||||
program_id, user_id->uuid, 0);
|
||||
|
||||
if (!FileUtil::Exists(path)) {
|
||||
FileUtil::CreateFullPath(path);
|
||||
FileUtil::CreateDir(path);
|
||||
|
Reference in New Issue
Block a user