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https://github.com/yuzu-emu/yuzu-android.git
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yuzu-qt/config: Add option to disable compute on Intel
This option is only visible if an Intel GPU using the proprietary driver is found during Vulkan device enumeration. configure_graphics: More directly get driver id Vulkan::Device does quite a bit more than we need just to see the driver ID here.
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@ -12,6 +12,8 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(const Core::System& system_
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ui->setupUi(this);
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ui->enable_compute_pipelines_checkbox->setVisible(false);
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SetupPerGameUI();
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SetConfiguration();
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@ -26,6 +28,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->async_astc->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
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ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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@ -34,6 +37,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->use_vulkan_driver_pipeline_cache->setChecked(
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Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
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ui->enable_compute_pipelines_checkbox->setChecked(
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Settings::values.enable_compute_pipelines.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setCurrentIndex(
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@ -70,6 +75,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
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ui->use_vulkan_driver_pipeline_cache,
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use_vulkan_driver_pipeline_cache);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
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ui->enable_compute_pipelines_checkbox,
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enable_compute_pipelines);
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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@ -99,6 +107,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
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ui->anisotropic_filtering_combobox->setEnabled(
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Settings::values.max_anisotropy.UsingGlobal());
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ui->enable_compute_pipelines_checkbox->setEnabled(
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Settings::values.enable_compute_pipelines.UsingGlobal());
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return;
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}
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@ -118,6 +128,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
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Settings::values.use_vulkan_driver_pipeline_cache,
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use_vulkan_driver_pipeline_cache);
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ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
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Settings::values.enable_compute_pipelines,
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enable_compute_pipelines);
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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@ -125,3 +138,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ui->anisotropic_filtering_combobox, ui->af_label,
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static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
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}
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void ConfigureGraphicsAdvanced::ExposeComputeOption() {
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ui->enable_compute_pipelines_checkbox->setVisible(true);
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}
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