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shader: Fix disabled attribute default values
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@ -300,7 +300,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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const std::optional<AttrInfo> type{AttrTypes(ctx, index)};
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if (!type) {
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// Attribute is disabled
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return ctx.Const(0.0f);
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return ctx.Const(element == 3 ? 1.0f : 0.0f);
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}
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if (!ctx.runtime_info.previous_stage_stores.Generic(index, element)) {
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// Varying component is not written
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