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gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
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@ -233,7 +233,7 @@ union Instruction {
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BitField<53, 2, LogicOperation> operation;
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BitField<55, 1, u64> invert_a;
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BitField<56, 1, u64> invert_b;
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} lop;
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} lop32i;
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float GetImm20_19() const {
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float result{};
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@ -518,7 +518,6 @@ public:
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ArithmeticInteger,
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ArithmeticIntegerImmediate,
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Bfe,
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Logic,
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Shift,
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Ffma,
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Flow,
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@ -676,7 +675,7 @@ private:
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INST("0100110000000---", Id::BFE_C, Type::Bfe, "BFE_C"),
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INST("0101110000000---", Id::BFE_R, Type::Bfe, "BFE_R"),
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INST("0011100-00000---", Id::BFE_IMM, Type::Bfe, "BFE_IMM"),
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INST("000001----------", Id::LOP32I, Type::Logic, "LOP32I"),
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INST("000001----------", Id::LOP32I, Type::ArithmeticIntegerImmediate, "LOP32I"),
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INST("0100110001001---", Id::SHL_C, Type::Shift, "SHL_C"),
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INST("0101110001001---", Id::SHL_R, Type::Shift, "SHL_R"),
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INST("0011100-01001---", Id::SHL_IMM, Type::Shift, "SHL_IMM"),
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