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shader_ir/warp: Implement FSWZADD
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@ -783,6 +783,11 @@ private:
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return {};
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}
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Id FSwizzleAdd(Operation operation) {
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UNIMPLEMENTED();
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return {};
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}
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Id HNegate(Operation operation) {
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UNIMPLEMENTED();
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return {};
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@ -1363,6 +1368,7 @@ private:
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&SPIRVDecompiler::Unary<&Module::OpTrunc, Type::Float>,
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&SPIRVDecompiler::Unary<&Module::OpConvertSToF, Type::Float, Type::Int>,
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&SPIRVDecompiler::Unary<&Module::OpConvertUToF, Type::Float, Type::Uint>,
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&SPIRVDecompiler::FSwizzleAdd,
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&SPIRVDecompiler::Binary<&Module::OpIAdd, Type::Int>,
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&SPIRVDecompiler::Binary<&Module::OpIMul, Type::Int>,
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