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shader_ir/warp: Implement FSWZADD
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@ -94,6 +94,15 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
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Operation(OperationCode::ShuffleIndexed, GetRegister(instr.gpr8), src_thread_id));
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break;
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}
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case OpCode::Id::FSWZADD: {
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UNIMPLEMENTED_IF(instr.fswzadd.ndv);
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Node op_a = GetRegister(instr.gpr8);
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Node op_b = GetRegister(instr.gpr20);
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Node mask = Immediate(static_cast<u32>(instr.fswzadd.swizzle));
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SetRegister(bb, instr.gpr0, Operation(OperationCode::FSwizzleAdd, op_a, op_b, mask));
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled warp instruction: {}", opcode->get().GetName());
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break;
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