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shader_ir/warp: Implement FSWZADD
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@ -47,6 +47,7 @@ enum class OperationCode {
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FTrunc, /// (MetaArithmetic, float a) -> float
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FCastInteger, /// (MetaArithmetic, int a) -> float
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FCastUInteger, /// (MetaArithmetic, uint a) -> float
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FSwizzleAdd, /// (float a, float b, uint mask) -> float
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IAdd, /// (MetaArithmetic, int a, int b) -> int
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IMul, /// (MetaArithmetic, int a, int b) -> int
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