core: settings: Add setting to enable vsync, which is on by default.

This commit is contained in:
bunnei
2020-02-13 22:06:11 -05:00
parent 45ac1c62c6
commit 571451bdfe
8 changed files with 25 additions and 0 deletions

View File

@ -640,6 +640,7 @@ void Config::ReadRendererValues() {
ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
Settings::values.use_asynchronous_gpu_emulation =
ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
Settings::values.force_30fps_mode =
ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
@ -1074,6 +1075,7 @@ void Config::SaveRendererValues() {
Settings::values.use_accurate_gpu_emulation, false);
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, false);
WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
// Cast to double because Qt's written float values are not human-readable

View File

@ -103,6 +103,8 @@ void ConfigureGraphics::SetConfiguration() {
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
ui->use_vsync->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
@ -120,6 +122,7 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =
ui->use_asynchronous_gpu_emulation->isChecked();
Settings::values.use_vsync = ui->use_vsync->isChecked();
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());

View File

@ -84,6 +84,16 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_vsync">
<property name="toolTip">
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
</property>
<property name="text">
<string>Use VSync (OpenGL only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
<property name="text">