Merge pull request #3360 from CJBok/statusbar-buttons

GUI: Togglable graphics settings buttons in status bar
This commit is contained in:
bunnei
2020-02-03 16:57:18 -05:00
committed by GitHub
7 changed files with 171 additions and 21 deletions

View File

@ -454,7 +454,6 @@ void GMainWindow::InitializeWidgets() {
// Create status bar
message_label = new QLabel();
// Configured separately for left alignment
message_label->setVisible(false);
message_label->setFrameStyle(QFrame::NoFrame);
message_label->setContentsMargins(4, 0, 4, 0);
message_label->setAlignment(Qt::AlignLeft);
@ -476,8 +475,73 @@ void GMainWindow::InitializeWidgets() {
label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0);
statusBar()->addPermanentWidget(label, 0);
statusBar()->addPermanentWidget(label);
}
// Setup Dock button
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, [&] {
Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
dock_status_button->setChecked(Settings::values.use_docked_mode);
OnDockedModeChanged(!Settings::values.use_docked_mode, Settings::values.use_docked_mode);
});
dock_status_button->setText(tr("DOCK"));
dock_status_button->setCheckable(true);
dock_status_button->setChecked(Settings::values.use_docked_mode);
statusBar()->insertPermanentWidget(0, dock_status_button);
// Setup ASync button
async_status_button = new QPushButton();
async_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
async_status_button->setFocusPolicy(Qt::NoFocus);
connect(async_status_button, &QPushButton::clicked, [&] {
if (emulation_running) {
return;
}
Settings::values.use_asynchronous_gpu_emulation =
!Settings::values.use_asynchronous_gpu_emulation;
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
Settings::Apply();
});
async_status_button->setText(tr("ASYNC"));
async_status_button->setCheckable(true);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
statusBar()->insertPermanentWidget(0, async_status_button);
// Setup Renderer API button
renderer_status_button = new QPushButton();
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
renderer_status_button->setCheckable(true);
renderer_status_button->setFocusPolicy(Qt::NoFocus);
connect(renderer_status_button, &QPushButton::toggled, [=](bool checked) {
renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
});
renderer_status_button->toggle();
#ifndef HAS_VULKAN
renderer_status_button->setChecked(false);
renderer_status_button->setCheckable(false);
renderer_status_button->setDisabled(true);
#else
renderer_status_button->setChecked(Settings::values.renderer_backend ==
Settings::RendererBackend::Vulkan);
connect(renderer_status_button, &QPushButton::clicked, [=] {
if (emulation_running) {
return;
}
if (renderer_status_button->isChecked()) {
Settings::values.renderer_backend = Settings::RendererBackend::Vulkan;
} else {
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
}
Settings::Apply();
});
#endif // HAS_VULKAN
statusBar()->insertPermanentWidget(0, renderer_status_button);
statusBar()->setVisible(true);
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
}
@ -640,6 +704,7 @@ void GMainWindow::InitializeHotkeys() {
Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
OnDockedModeChanged(!Settings::values.use_docked_mode,
Settings::values.use_docked_mode);
dock_status_button->setChecked(Settings::values.use_docked_mode);
});
}
@ -944,6 +1009,8 @@ void GMainWindow::BootGame(const QString& filename) {
game_list_placeholder->hide();
}
status_bar_update_timer.start(2000);
async_status_button->setDisabled(true);
renderer_status_button->setDisabled(true);
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
@ -1009,10 +1076,13 @@ void GMainWindow::ShutdownGame() {
// Disable status bar updates
status_bar_update_timer.stop();
message_label->setVisible(false);
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
async_status_button->setEnabled(true);
#ifdef HAS_VULKAN
renderer_status_button->setEnabled(true);
#endif
emulation_running = false;
@ -1780,6 +1850,13 @@ void GMainWindow::OnConfigure() {
}
config->Save();
dock_status_button->setChecked(Settings::values.use_docked_mode);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
#ifdef HAS_VULKAN
renderer_status_button->setChecked(Settings::values.renderer_backend ==
Settings::RendererBackend::Vulkan);
#endif
}
void GMainWindow::OnLoadAmiibo() {
@ -1972,7 +2049,6 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
if (emu_thread) {
emu_thread->SetRunning(true);
message_label->setText(status_message);
message_label->setVisible(true);
}
}
}
@ -2234,8 +2310,16 @@ void GMainWindow::UpdateUITheme() {
QStringList theme_paths(default_theme_paths);
if (is_default_theme || current_theme.isEmpty()) {
qApp->setStyleSheet({});
setStyleSheet({});
const QString theme_uri(QStringLiteral(":default/style.qss"));
QFile f(theme_uri);
if (f.open(QFile::ReadOnly | QFile::Text)) {
QTextStream ts(&f);
qApp->setStyleSheet(ts.readAll());
setStyleSheet(ts.readAll());
} else {
qApp->setStyleSheet({});
setStyleSheet({});
}
theme_paths.append(default_icons);
QIcon::setThemeName(default_icons);
} else {