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https://github.com/yuzu-emu/yuzu-android.git
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video_core: Refactor to use MemoryManager interface for all memory access.
# Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
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@ -6,7 +6,6 @@
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#include <cstring>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/memory.h"
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#include "video_core/morton.h"
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#include "video_core/surface.h"
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#include "video_core/textures/decoders.h"
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@ -16,12 +15,12 @@ namespace VideoCore {
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using Surface::GetBytesPerPixel;
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using Surface::PixelFormat;
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using MortonCopyFn = void (*)(u32, u32, u32, u32, u32, u32, u8*, VAddr);
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using MortonCopyFn = void (*)(u32, u32, u32, u32, u32, u32, u8*, u8*);
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using ConversionArray = std::array<MortonCopyFn, Surface::MaxPixelFormat>;
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template <bool morton_to_linear, PixelFormat format>
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static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth,
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u32 tile_width_spacing, u8* buffer, VAddr addr) {
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u32 tile_width_spacing, u8* buffer, u8* addr) {
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constexpr u32 bytes_per_pixel = GetBytesPerPixel(format);
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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@ -34,10 +33,10 @@ static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth
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stride, height, depth, block_height, block_depth,
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tile_width_spacing);
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} else {
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Tegra::Texture::CopySwizzledData(
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(stride + tile_size_x - 1) / tile_size_x, (height + tile_size_y - 1) / tile_size_y,
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depth, bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr), buffer, false,
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block_height, block_depth, tile_width_spacing);
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Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x,
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(height + tile_size_y - 1) / tile_size_y, depth,
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bytes_per_pixel, bytes_per_pixel, addr, buffer, false,
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block_height, block_depth, tile_width_spacing);
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}
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}
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@ -282,7 +281,7 @@ static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
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void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stride,
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u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
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u8* buffer, VAddr addr) {
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u8* buffer, u8* addr) {
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GetSwizzleFunction(mode, format)(stride, block_height, height, block_depth, depth,
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tile_width_spacing, buffer, addr);
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}
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