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https://github.com/yuzu-emu/yuzu-android.git
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VideoCore: Move Regs to its own file
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@ -14,8 +14,8 @@
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#include "common/microprofile.h"
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#include "common/vector_math.h"
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#include "core/hw/gpu.h"
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#include "video_core/pica.h"
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#include "video_core/pica_state.h"
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#include "video_core/regs.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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@ -16,10 +16,10 @@
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#include "common/hash.h"
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#include "common/vector_math.h"
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#include "core/hw/gpu.h"
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#include "video_core/pica.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/regs.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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@ -21,7 +21,7 @@
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "core/hw/gpu.h"
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#include "video_core/pica.h"
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#include "video_core/regs.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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namespace MathUtil {
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@ -7,7 +7,7 @@
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/logging/log.h"
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#include "video_core/pica.h"
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#include "video_core/regs.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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@ -12,7 +12,7 @@
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "video_core/pica.h"
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#include "video_core/regs.h"
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using GLvec2 = std::array<GLfloat, 2>;
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using GLvec3 = std::array<GLfloat, 3>;
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