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maxwell_3d: Use correct const buffer size and check bounds.
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
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@ -44,7 +44,7 @@ public:
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static constexpr size_t MaxShaderProgram = 6;
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static constexpr size_t MaxShaderStage = 5;
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// Maximum number of const buffers per shader stage.
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static constexpr size_t MaxConstBuffers = 16;
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static constexpr size_t MaxConstBuffers = 18;
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enum class QueryMode : u32 {
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Write = 0,
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