yuzu: Make hotkeys configurable via the GUI

* Adds a new Hotkeys tab in the Controls group.
* Double-click a Hotkey to rebind it.
This commit is contained in:
Adityarup Laha
2019-02-16 16:19:29 +01:00
committed by fearlessTobi
parent 06ac6460d3
commit 57a4a2ae0f
23 changed files with 426 additions and 208 deletions

View File

@ -0,0 +1,48 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
#include "core/settings.h"
namespace Ui {
class ConfigureHotkeys;
}
class HotkeyRegistry;
class QStandardItemModel;
class ConfigureHotkeys : public QWidget {
Q_OBJECT
public:
explicit ConfigureHotkeys(QWidget* parent = nullptr);
~ConfigureHotkeys() override;
void applyConfiguration(HotkeyRegistry& registry);
void retranslateUi();
void EmitHotkeysChanged();
/**
* Populates the hotkey list widget using data from the provided registry.
* Called everytime the Configure dialog is opened.
* @param registry The HotkeyRegistry whose data is used to populate the list.
*/
void Populate(const HotkeyRegistry& registry);
signals:
void HotkeysChanged(QList<QKeySequence> new_key_list);
private:
void Configure(QModelIndex index);
bool IsUsedKey(QKeySequence key_sequence);
QList<QKeySequence> GetUsedKeyList() const;
std::unique_ptr<Ui::ConfigureHotkeys> ui;
QStandardItemModel* model;
};