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gl_shader_decompiler: Implement TEXS.F16
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@ -1049,6 +1049,7 @@ union Instruction {
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BitField<49, 1, u64> nodep_flag;
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BitField<50, 3, u64> component_mask_selector;
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BitField<53, 4, u64> texture_info;
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BitField<60, 1, u64> fp32_flag;
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TextureType GetTextureType() const {
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// The TEXS instruction has a weird encoding for the texture type.
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@ -1549,7 +1550,7 @@ private:
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INST("1110111011011---", Id::STG, Type::Memory, "STG"),
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INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
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INST("1101111101001---", Id::TXQ, Type::Memory, "TXQ"),
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INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
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INST("1101-00---------", Id::TEXS, Type::Memory, "TEXS"),
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INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
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INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
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INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"),
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