mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-27 02:07:51 -05:00
Merge pull request #11889 from t895/ini-lib
configuration: Unify config handling across frontends
This commit is contained in:
@ -38,8 +38,6 @@ add_executable(yuzu
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compatdb.ui
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compatibility_list.cpp
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compatibility_list.h
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configuration/config.cpp
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configuration/config.h
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configuration/configuration_shared.cpp
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configuration/configuration_shared.h
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configuration/configure.ui
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@ -147,6 +145,8 @@ add_executable(yuzu
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configuration/shared_translation.h
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configuration/shared_widget.cpp
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configuration/shared_widget.h
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configuration/qt_config.cpp
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configuration/qt_config.h
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debugger/console.cpp
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debugger/console.h
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debugger/controller.cpp
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@ -377,7 +377,7 @@ endif()
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create_target_directory_groups(yuzu)
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target_link_libraries(yuzu PRIVATE common core input_common network video_core)
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target_link_libraries(yuzu PRIVATE common core input_common frontend_common network video_core)
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target_link_libraries(yuzu PRIVATE Boost::headers glad Qt${QT_MAJOR_VERSION}::Widgets)
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target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
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File diff suppressed because it is too large
Load Diff
@ -1,179 +0,0 @@
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <QMetaType>
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#include <QVariant>
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "yuzu/uisettings.h"
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class QSettings;
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namespace Core {
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class System;
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}
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class Config {
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public:
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enum class ConfigType {
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GlobalConfig,
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PerGameConfig,
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InputProfile,
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};
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explicit Config(const std::string& config_name = "qt-config",
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ConfigType config_type = ConfigType::GlobalConfig);
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~Config();
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void Reload();
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void Save();
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void ReadControlPlayerValue(std::size_t player_index);
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void SaveControlPlayerValue(std::size_t player_index);
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void ClearControlPlayerValues();
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const std::string& GetConfigFilePath() const;
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
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static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<int, 2> default_stick_mod;
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static const std::array<int, 2> default_ringcon_analogs;
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static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
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default_mouse_buttons;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
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static const std::array<UISettings::Shortcut, 23> default_hotkeys;
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static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
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static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
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static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map;
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static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
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static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
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static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
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static constexpr UISettings::Theme default_theme{
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#ifdef _WIN32
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UISettings::Theme::DarkColorful
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#else
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UISettings::Theme::DefaultColorful
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#endif
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};
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private:
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void Initialize(const std::string& config_name);
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bool IsCustomConfig();
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void ReadValues();
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void ReadPlayerValue(std::size_t player_index);
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void ReadDebugValues();
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void ReadKeyboardValues();
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void ReadMouseValues();
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void ReadTouchscreenValues();
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void ReadMotionTouchValues();
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void ReadHidbusValues();
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void ReadIrCameraValues();
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// Read functions bases off the respective config section names.
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void ReadAudioValues();
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void ReadControlValues();
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void ReadCoreValues();
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void ReadDataStorageValues();
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void ReadDebuggingValues();
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void ReadServiceValues();
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void ReadDisabledAddOnValues();
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void ReadMiscellaneousValues();
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void ReadPathValues();
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void ReadCpuValues();
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void ReadRendererValues();
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void ReadScreenshotValues();
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void ReadShortcutValues();
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void ReadSystemValues();
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void ReadUIValues();
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void ReadUIGamelistValues();
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void ReadUILayoutValues();
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void ReadWebServiceValues();
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void ReadMultiplayerValues();
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void ReadNetworkValues();
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void SaveValues();
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void SavePlayerValue(std::size_t player_index);
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void SaveDebugValues();
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void SaveMouseValues();
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void SaveTouchscreenValues();
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void SaveMotionTouchValues();
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void SaveHidbusValues();
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void SaveIrCameraValues();
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// Save functions based off the respective config section names.
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void SaveAudioValues();
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void SaveControlValues();
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void SaveCoreValues();
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void SaveDataStorageValues();
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void SaveDebuggingValues();
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void SaveNetworkValues();
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void SaveDisabledAddOnValues();
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void SaveMiscellaneousValues();
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void SavePathValues();
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void SaveCpuValues();
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void SaveRendererValues();
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void SaveScreenshotValues();
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void SaveShortcutValues();
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void SaveSystemValues();
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void SaveUIValues();
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void SaveUIGamelistValues();
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void SaveUILayoutValues();
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void SaveWebServiceValues();
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void SaveMultiplayerValues();
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/**
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* Reads a setting from the qt_config.
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*
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* @param name The setting's identifier
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* @param default_value The value to use when the setting is not already present in the config
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*/
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QVariant ReadSetting(const QString& name) const;
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QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
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/**
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* Writes a setting to the qt_config.
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*
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* @param name The setting's idetentifier
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* @param value Value of the setting
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* @param default_value Default of the setting if not present in qt_config
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* @param use_global Specifies if the custom or global config should be in use, for custom
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* configs
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*/
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void WriteSetting(const QString& name, const QVariant& value);
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
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bool use_global);
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void ReadCategory(Settings::Category category);
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void WriteCategory(Settings::Category category);
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void ReadSettingGeneric(Settings::BasicSetting* const setting);
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void WriteSettingGeneric(Settings::BasicSetting* const setting) const;
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const ConfigType type;
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std::unique_ptr<QSettings> qt_config;
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std::string qt_config_loc;
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const bool global;
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};
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// These metatype declarations cannot be in common/settings.h because core is devoid of QT
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Q_DECLARE_METATYPE(Settings::CpuAccuracy);
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Q_DECLARE_METATYPE(Settings::GpuAccuracy);
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Q_DECLARE_METATYPE(Settings::FullscreenMode);
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Q_DECLARE_METATYPE(Settings::NvdecEmulation);
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Q_DECLARE_METATYPE(Settings::ResolutionSetup);
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Q_DECLARE_METATYPE(Settings::ScalingFilter);
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Q_DECLARE_METATYPE(Settings::AntiAliasing);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
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Q_DECLARE_METATYPE(Settings::ShaderBackend);
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Q_DECLARE_METATYPE(Settings::AstcRecompression);
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Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
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@ -10,10 +10,10 @@
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#include <QStandardItemModel>
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#include <QTimer>
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#include "common/settings.h"
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#include "input_common/drivers/camera.h"
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#include "input_common/main.h"
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#include "ui_configure_camera.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_camera.h"
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ConfigureCamera::ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
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@ -8,7 +8,6 @@
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#include "core/core.h"
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#include "ui_configure.h"
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#include "vk_device_info.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_audio.h"
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#include "yuzu/configuration/configure_cpu.h"
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#include "yuzu/configuration/configure_debug_tab.h"
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@ -9,10 +9,11 @@
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "frontend_common/config.h"
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#include "ui_configure_hotkeys.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_hotkeys.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/util/sequence_dialog/sequence_dialog.h"
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constexpr int name_column = 0;
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@ -62,18 +63,21 @@ ConfigureHotkeys::~ConfigureHotkeys() = default;
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void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
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for (const auto& group : registry.hotkey_groups) {
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QString parent_item_data = QString::fromStdString(group.first);
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auto* parent_item =
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new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(group.first)));
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new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(parent_item_data)));
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parent_item->setEditable(false);
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parent_item->setData(group.first);
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parent_item->setData(parent_item_data);
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for (const auto& hotkey : group.second) {
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auto* action =
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new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(hotkey.first)));
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QString hotkey_action_data = QString::fromStdString(hotkey.first);
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auto* action = new QStandardItem(
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QCoreApplication::translate("Hotkeys", qPrintable(hotkey_action_data)));
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auto* keyseq =
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new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText));
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auto* controller_keyseq = new QStandardItem(hotkey.second.controller_keyseq);
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auto* controller_keyseq =
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new QStandardItem(QString::fromStdString(hotkey.second.controller_keyseq));
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action->setEditable(false);
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action->setData(hotkey.first);
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action->setData(hotkey_action_data);
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keyseq->setEditable(false);
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controller_keyseq->setEditable(false);
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parent_item->appendRow({action, keyseq, controller_keyseq});
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@ -301,13 +305,13 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
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const QStandardItem* controller_keyseq =
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parent->child(key_column_id, controller_column);
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for (auto& [group, sub_actions] : registry.hotkey_groups) {
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if (group != parent->data())
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if (group != parent->data().toString().toStdString())
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continue;
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for (auto& [action_name, hotkey] : sub_actions) {
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if (action_name != action->data())
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if (action_name != action->data().toString().toStdString())
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continue;
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hotkey.keyseq = QKeySequence(keyseq->text());
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hotkey.controller_keyseq = controller_keyseq->text();
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hotkey.controller_keyseq = controller_keyseq->text().toStdString();
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}
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}
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}
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@ -319,7 +323,7 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
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void ConfigureHotkeys::RestoreDefaults() {
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for (int r = 0; r < model->rowCount(); ++r) {
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const QStandardItem* parent = model->item(r, 0);
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const int hotkey_size = static_cast<int>(Config::default_hotkeys.size());
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const int hotkey_size = static_cast<int>(UISettings::default_hotkeys.size());
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if (hotkey_size != parent->rowCount()) {
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QMessageBox::warning(this, tr("Invalid hotkey settings"),
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@ -330,10 +334,11 @@ void ConfigureHotkeys::RestoreDefaults() {
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for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
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model->item(r, 0)
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->child(r2, hotkey_column)
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->setText(Config::default_hotkeys[r2].shortcut.keyseq);
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->setText(QString::fromStdString(UISettings::default_hotkeys[r2].shortcut.keyseq));
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model->item(r, 0)
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->child(r2, controller_column)
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->setText(Config::default_hotkeys[r2].shortcut.controller_keyseq);
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->setText(QString::fromStdString(
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UISettings::default_hotkeys[r2].shortcut.controller_keyseq));
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}
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}
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}
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@ -379,7 +384,7 @@ void ConfigureHotkeys::PopupContextMenu(const QPoint& menu_location) {
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void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
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const QString& default_key_sequence =
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Config::default_hotkeys[index.row()].shortcut.controller_keyseq;
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QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.controller_keyseq);
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const auto [key_sequence_used, used_action] = IsUsedControllerKey(default_key_sequence);
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if (key_sequence_used && default_key_sequence != model->data(index).toString()) {
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@ -393,7 +398,8 @@ void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
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void ConfigureHotkeys::RestoreHotkey(QModelIndex index) {
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const QKeySequence& default_key_sequence = QKeySequence::fromString(
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Config::default_hotkeys[index.row()].shortcut.keyseq, QKeySequence::NativeText);
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QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.keyseq),
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QKeySequence::NativeText);
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const auto [key_sequence_used, used_action] = IsUsedKey(default_key_sequence);
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if (key_sequence_used && default_key_sequence != QKeySequence(model->data(index).toString())) {
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|
@ -5,12 +5,12 @@
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
|
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#include "frontend_common/config.h"
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#include "ui_configure_input_per_game.h"
|
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "yuzu/configuration/input_profiles.h"
|
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|
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ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
|
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ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
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QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
|
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profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
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@ -110,6 +110,6 @@ void ConfigureInputPerGame::SaveConfiguration() {
|
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// Clear all controls from the config in case the user reverted back to globals
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config->ClearControlPlayerValues();
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for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
|
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config->SaveControlPlayerValue(index);
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config->SaveQtControlPlayerValues(index);
|
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}
|
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}
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|
@ -9,6 +9,7 @@
|
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|
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#include "ui_configure_input_per_game.h"
|
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#include "yuzu/configuration/input_profiles.h"
|
||||
#include "yuzu/configuration/qt_config.h"
|
||||
|
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class QComboBox;
|
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|
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@ -22,7 +23,7 @@ class ConfigureInputPerGame : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureInputPerGame(Core::System& system_, Config* config_,
|
||||
explicit ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
|
||||
QWidget* parent = nullptr);
|
||||
|
||||
/// Load and Save configurations to settings file.
|
||||
@ -41,5 +42,5 @@ private:
|
||||
std::array<QComboBox*, 8> profile_comboboxes;
|
||||
|
||||
Core::System& system;
|
||||
Config* config;
|
||||
QtConfig* config;
|
||||
};
|
||||
|
@ -12,15 +12,16 @@
|
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#include <QTimer>
|
||||
#include "common/assert.h"
|
||||
#include "common/param_package.h"
|
||||
#include "configuration/qt_config.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "input_common/drivers/keyboard.h"
|
||||
#include "input_common/drivers/mouse.h"
|
||||
#include "input_common/main.h"
|
||||
#include "ui_configure_input_player.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
#include "yuzu/configuration/configure_input_player_widget.h"
|
||||
#include "yuzu/configuration/configure_mouse_panning.h"
|
||||
@ -1397,25 +1398,25 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
||||
emulated_controller->SetButtonParam(
|
||||
button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_buttons[button_id])});
|
||||
QtConfig::default_buttons[button_id])});
|
||||
}
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
||||
Common::ParamPackage analog_param{};
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_analogs[analog_id][sub_button_id])};
|
||||
QtConfig::default_analogs[analog_id][sub_button_id])};
|
||||
SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]);
|
||||
}
|
||||
|
||||
analog_param.Set("modifier", InputCommon::GenerateKeyboardParam(
|
||||
Config::default_stick_mod[analog_id]));
|
||||
QtConfig::default_stick_mod[analog_id]));
|
||||
emulated_controller->SetStickParam(analog_id, analog_param);
|
||||
}
|
||||
|
||||
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
||||
emulated_controller->SetMotionParam(
|
||||
motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_motions[motion_id])});
|
||||
QtConfig::default_motions[motion_id])});
|
||||
}
|
||||
|
||||
// If mouse is selected we want to override with mappings from the driver
|
||||
|
@ -25,8 +25,8 @@
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/xts_archive.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "ui_configure_per_game.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_audio.h"
|
||||
#include "yuzu/configuration/configure_cpu.h"
|
||||
@ -50,8 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
||||
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
|
||||
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
|
||||
: fmt::format("{:016X}", title_id);
|
||||
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
|
||||
game_config = std::make_unique<QtConfig>(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
|
||||
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this);
|
||||
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
|
||||
@ -108,7 +107,7 @@ void ConfigurePerGame::ApplyConfiguration() {
|
||||
system.ApplySettings();
|
||||
Settings::LogSettings();
|
||||
|
||||
game_config->Save();
|
||||
game_config->SaveAllValues();
|
||||
}
|
||||
|
||||
void ConfigurePerGame::changeEvent(QEvent* event) {
|
||||
|
@ -12,9 +12,10 @@
|
||||
|
||||
#include "configuration/shared_widget.h"
|
||||
#include "core/file_sys/vfs_types.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "vk_device_info.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/qt_config.h"
|
||||
#include "yuzu/configuration/shared_translation.h"
|
||||
|
||||
namespace Core {
|
||||
@ -72,7 +73,7 @@ private:
|
||||
|
||||
QGraphicsScene* scene;
|
||||
|
||||
std::unique_ptr<Config> game_config;
|
||||
std::unique_ptr<QtConfig> game_config;
|
||||
|
||||
Core::System& system;
|
||||
std::unique_ptr<ConfigurationShared::Builder> builder;
|
||||
|
@ -19,7 +19,6 @@
|
||||
#include "core/file_sys/xts_archive.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "ui_configure_per_game_addons.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_per_game_addons.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include <QTimer>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "configuration/qt_config.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "input_common/drivers/keyboard.h"
|
||||
@ -15,7 +16,6 @@
|
||||
#include "input_common/main.h"
|
||||
#include "ui_configure_ringcon.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_ringcon.h"
|
||||
|
||||
const std::array<std::string, ConfigureRingController::ANALOG_SUB_BUTTONS_NUM>
|
||||
@ -270,7 +270,7 @@ void ConfigureRingController::LoadConfiguration() {
|
||||
|
||||
void ConfigureRingController::RestoreDefaults() {
|
||||
const std::string default_ring_string = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, Config::default_ringcon_analogs[0], Config::default_ringcon_analogs[1], 0, 0.05f);
|
||||
0, 0, QtConfig::default_ringcon_analogs[0], QtConfig::default_ringcon_analogs[1], 0, 0.05f);
|
||||
emulated_controller->SetRingParam(Common::ParamPackage(default_ring_string));
|
||||
UpdateUI();
|
||||
}
|
||||
|
@ -16,7 +16,6 @@
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/time/time_manager.h"
|
||||
#include "ui_configure_system.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_system.h"
|
||||
#include "yuzu/configuration/shared_widget.h"
|
||||
|
@ -2,8 +2,8 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <memory>
|
||||
#include "common/settings.h"
|
||||
#include "ui_configure_touchscreen_advanced.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_touchscreen_advanced.h"
|
||||
|
||||
ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent)
|
||||
|
@ -164,7 +164,7 @@ ConfigureUi::~ConfigureUi() = default;
|
||||
|
||||
void ConfigureUi::ApplyConfiguration() {
|
||||
UISettings::values.theme =
|
||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString().toStdString();
|
||||
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
|
||||
UISettings::values.show_compat = ui->show_compat->isChecked();
|
||||
UISettings::values.show_size = ui->show_size->isChecked();
|
||||
@ -191,9 +191,10 @@ void ConfigureUi::RequestGameListUpdate() {
|
||||
}
|
||||
|
||||
void ConfigureUi::SetConfiguration() {
|
||||
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
|
||||
ui->theme_combobox->setCurrentIndex(
|
||||
ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
|
||||
ui->language_combobox->setCurrentIndex(
|
||||
ui->language_combobox->findData(UISettings::values.language));
|
||||
ui->language_combobox->findData(QString::fromStdString(UISettings::values.language)));
|
||||
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
|
||||
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
|
||||
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "yuzu/configuration/input_profiles.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
@ -44,7 +44,7 @@ InputProfiles::InputProfiles() {
|
||||
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
|
||||
map_profiles.insert_or_assign(
|
||||
name_without_ext,
|
||||
std::make_unique<Config>(name_without_ext, Config::ConfigType::InputProfile));
|
||||
std::make_unique<QtConfig>(name_without_ext, Config::ConfigType::InputProfile));
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -85,7 +85,7 @@ bool InputProfiles::CreateProfile(const std::string& profile_name, std::size_t p
|
||||
}
|
||||
|
||||
map_profiles.insert_or_assign(
|
||||
profile_name, std::make_unique<Config>(profile_name, Config::ConfigType::InputProfile));
|
||||
profile_name, std::make_unique<QtConfig>(profile_name, Config::ConfigType::InputProfile));
|
||||
|
||||
return SaveProfile(profile_name, player_index);
|
||||
}
|
||||
@ -113,7 +113,7 @@ bool InputProfiles::LoadProfile(const std::string& profile_name, std::size_t pla
|
||||
return false;
|
||||
}
|
||||
|
||||
map_profiles[profile_name]->ReadControlPlayerValue(player_index);
|
||||
map_profiles[profile_name]->ReadQtControlPlayerValues(player_index);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -122,7 +122,7 @@ bool InputProfiles::SaveProfile(const std::string& profile_name, std::size_t pla
|
||||
return false;
|
||||
}
|
||||
|
||||
map_profiles[profile_name]->SaveControlPlayerValue(player_index);
|
||||
map_profiles[profile_name]->SaveQtControlPlayerValues(player_index);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,8 @@
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "configuration/qt_config.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
@ -30,5 +32,5 @@ public:
|
||||
private:
|
||||
bool ProfileExistsInMap(const std::string& profile_name) const;
|
||||
|
||||
std::unordered_map<std::string, std::unique_ptr<Config>> map_profiles;
|
||||
std::unordered_map<std::string, std::unique_ptr<QtConfig>> map_profiles;
|
||||
};
|
||||
|
549
src/yuzu/configuration/qt_config.cpp
Normal file
549
src/yuzu/configuration/qt_config.cpp
Normal file
@ -0,0 +1,549 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "input_common/main.h"
|
||||
#include "qt_config.h"
|
||||
#include "uisettings.h"
|
||||
|
||||
const std::array<int, Settings::NativeButton::NumButtons> QtConfig::default_buttons = {
|
||||
Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
|
||||
Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
|
||||
Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
|
||||
Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
|
||||
Qt::Key_Q, Qt::Key_E,
|
||||
};
|
||||
|
||||
const std::array<int, Settings::NativeMotion::NumMotions> QtConfig::default_motions = {
|
||||
Qt::Key_7,
|
||||
Qt::Key_8,
|
||||
};
|
||||
|
||||
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{
|
||||
{
|
||||
Qt::Key_W,
|
||||
Qt::Key_S,
|
||||
Qt::Key_A,
|
||||
Qt::Key_D,
|
||||
},
|
||||
{
|
||||
Qt::Key_I,
|
||||
Qt::Key_K,
|
||||
Qt::Key_J,
|
||||
Qt::Key_L,
|
||||
},
|
||||
}};
|
||||
|
||||
const std::array<int, 2> QtConfig::default_stick_mod = {
|
||||
Qt::Key_Shift,
|
||||
0,
|
||||
};
|
||||
|
||||
const std::array<int, 2> QtConfig::default_ringcon_analogs{{
|
||||
Qt::Key_A,
|
||||
Qt::Key_D,
|
||||
}};
|
||||
|
||||
QtConfig::QtConfig(const std::string& config_name, const ConfigType config_type)
|
||||
: Config(config_type) {
|
||||
Initialize(config_name);
|
||||
if (config_type != ConfigType::InputProfile) {
|
||||
ReadQtValues();
|
||||
SaveQtValues();
|
||||
}
|
||||
}
|
||||
|
||||
QtConfig::~QtConfig() {
|
||||
if (global) {
|
||||
QtConfig::SaveAllValues();
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReloadAllValues() {
|
||||
Reload();
|
||||
ReadQtValues();
|
||||
SaveQtValues();
|
||||
}
|
||||
|
||||
void QtConfig::SaveAllValues() {
|
||||
Save();
|
||||
SaveQtValues();
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtValues() {
|
||||
if (global) {
|
||||
ReadUIValues();
|
||||
}
|
||||
ReadQtControlValues();
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
|
||||
std::string player_prefix;
|
||||
if (type != ConfigType::InputProfile) {
|
||||
player_prefix.append("player_").append(ToString(player_index)).append("_");
|
||||
}
|
||||
|
||||
auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (IsCustomConfig()) {
|
||||
const auto profile_name =
|
||||
ReadStringSetting(std::string(player_prefix).append("profile_name"));
|
||||
if (profile_name.empty()) {
|
||||
// Use the global input config
|
||||
player = Settings::values.players.GetValue(true)[player_index];
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
auto& player_buttons = player.buttons[i];
|
||||
|
||||
player_buttons = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
|
||||
if (player_buttons.empty()) {
|
||||
player_buttons = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
auto& player_analogs = player.analogs[i];
|
||||
|
||||
player_analogs = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||
if (player_analogs.empty()) {
|
||||
player_analogs = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
auto& player_motions = player.motions[i];
|
||||
|
||||
player_motions = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
|
||||
if (player_motions.empty()) {
|
||||
player_motions = default_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReadHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
auto& ringcon_analogs = Settings::values.ringcon_analogs;
|
||||
|
||||
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
|
||||
if (ringcon_analogs.empty()) {
|
||||
ringcon_analogs = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReadDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
|
||||
|
||||
debug_pad_buttons = ReadStringSetting(
|
||||
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
|
||||
if (debug_pad_buttons.empty()) {
|
||||
debug_pad_buttons = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
|
||||
|
||||
debug_pad_analogs = ReadStringSetting(
|
||||
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||
if (debug_pad_analogs.empty()) {
|
||||
debug_pad_analogs = default_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtControlValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
ReadQtPlayerValues(p);
|
||||
}
|
||||
if (IsCustomConfig()) {
|
||||
EndGroup();
|
||||
return;
|
||||
}
|
||||
ReadDebugControlValues();
|
||||
ReadHidbusValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadPathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
|
||||
UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
|
||||
UISettings::values.game_dir_deprecated =
|
||||
ReadStringSetting(std::string("gameListRootDir"), std::string("."));
|
||||
UISettings::values.game_dir_deprecated_deepscan =
|
||||
ReadBooleanSetting(std::string("gameListDeepScan"), std::make_optional(false));
|
||||
|
||||
const int gamedirs_size = BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < gamedirs_size; ++i) {
|
||||
SetArrayIndex(i);
|
||||
UISettings::GameDir game_dir;
|
||||
game_dir.path = ReadStringSetting(std::string("path"));
|
||||
game_dir.deep_scan =
|
||||
ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
|
||||
game_dir.expanded = ReadBooleanSetting(std::string("expanded"), std::make_optional(true));
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
}
|
||||
EndArray();
|
||||
|
||||
// Create NAND and SD card directories if empty, these are not removable through the UI,
|
||||
// also carries over old game list settings if present
|
||||
if (UISettings::values.game_dirs.empty()) {
|
||||
UISettings::GameDir game_dir;
|
||||
game_dir.path = std::string("SDMC");
|
||||
game_dir.expanded = true;
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_dir.path = std::string("UserNAND");
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_dir.path = std::string("SysNAND");
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
if (UISettings::values.game_dir_deprecated != std::string(".")) {
|
||||
game_dir.path = UISettings::values.game_dir_deprecated;
|
||||
game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
}
|
||||
}
|
||||
UISettings::values.recent_files =
|
||||
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
|
||||
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
|
||||
UISettings::values.language = ReadStringSetting(std::string("language"), std::string(""));
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadShortcutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
|
||||
|
||||
for (const auto& [name, group, shortcut] : UISettings::default_hotkeys) {
|
||||
BeginGroup(group);
|
||||
BeginGroup(name);
|
||||
|
||||
// No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
|
||||
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
|
||||
// a file dialog in windowed mode
|
||||
UISettings::values.shortcuts.push_back(
|
||||
{name,
|
||||
group,
|
||||
{ReadStringSetting(std::string("KeySeq"), shortcut.keyseq),
|
||||
ReadStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq),
|
||||
shortcut.context,
|
||||
ReadBooleanSetting(std::string("Repeat"), std::optional(shortcut.repeat))}});
|
||||
|
||||
EndGroup(); // name
|
||||
EndGroup(); // group
|
||||
}
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
UISettings::values.theme = ReadStringSetting(
|
||||
std::string("theme"),
|
||||
std::string(UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second));
|
||||
|
||||
ReadUIGamelistValues();
|
||||
ReadUILayoutValues();
|
||||
ReadPathValues();
|
||||
ReadScreenshotValues();
|
||||
ReadShortcutValues();
|
||||
ReadMultiplayerValues();
|
||||
|
||||
ReadCategory(Settings::Category::Ui);
|
||||
ReadCategory(Settings::Category::UiGeneral);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadUIGamelistValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
ReadCategory(Settings::Category::UiGameList);
|
||||
|
||||
const int favorites_size = BeginArray("favorites");
|
||||
for (int i = 0; i < favorites_size; i++) {
|
||||
SetArrayIndex(i);
|
||||
UISettings::values.favorited_ids.append(
|
||||
ReadUnsignedIntegerSetting(std::string("program_id")));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadUILayoutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
ReadCategory(Settings::Category::UiLayout);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadMultiplayerValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Multiplayer));
|
||||
|
||||
ReadCategory(Settings::Category::Multiplayer);
|
||||
|
||||
// Read ban list back
|
||||
int size = BeginArray(std::string("username_ban_list"));
|
||||
UISettings::values.multiplayer_ban_list.first.resize(size);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
SetArrayIndex(i);
|
||||
UISettings::values.multiplayer_ban_list.first[i] =
|
||||
ReadStringSetting(std::string("username"), std::string(""));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
size = BeginArray(std::string("ip_ban_list"));
|
||||
UISettings::values.multiplayer_ban_list.second.resize(size);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
UISettings::values.multiplayer_ban_list.second[i] =
|
||||
ReadStringSetting("username", std::string(""));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtValues() {
|
||||
if (global) {
|
||||
SaveUIValues();
|
||||
}
|
||||
SaveQtControlValues();
|
||||
|
||||
WriteToIni();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
|
||||
std::string player_prefix;
|
||||
if (type != ConfigType::InputProfile) {
|
||||
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
|
||||
}
|
||||
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (IsCustomConfig() && player.profile_name.empty()) {
|
||||
// No custom profile selected
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
|
||||
player.buttons[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
|
||||
player.analogs[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
|
||||
player.motions[i], std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::SaveDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
|
||||
Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
|
||||
Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::SaveHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtControlValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
SaveQtPlayerValues(p);
|
||||
}
|
||||
if (IsCustomConfig()) {
|
||||
EndGroup();
|
||||
return;
|
||||
}
|
||||
SaveDebugControlValues();
|
||||
SaveHidbusValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SavePathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
|
||||
WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
|
||||
BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
|
||||
SetArrayIndex(i);
|
||||
const auto& game_dir = UISettings::values.game_dirs[i];
|
||||
WriteSetting(std::string("path"), game_dir.path);
|
||||
WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
|
||||
WriteSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
WriteSetting(std::string("recentFiles"),
|
||||
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
|
||||
WriteSetting(std::string("language"), UISettings::values.language);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveShortcutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
|
||||
|
||||
// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
|
||||
// However, their ordering must also be the same.
|
||||
for (std::size_t i = 0; i < UISettings::default_hotkeys.size(); i++) {
|
||||
const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
|
||||
const auto& default_hotkey = UISettings::default_hotkeys[i].shortcut;
|
||||
|
||||
BeginGroup(group);
|
||||
BeginGroup(name);
|
||||
|
||||
WriteSetting(std::string("KeySeq"), shortcut.keyseq,
|
||||
std::make_optional(default_hotkey.keyseq));
|
||||
WriteSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
|
||||
std::make_optional(default_hotkey.controller_keyseq));
|
||||
WriteSetting(std::string("Context"), shortcut.context,
|
||||
std::make_optional(default_hotkey.context));
|
||||
WriteSetting(std::string("Repeat"), shortcut.repeat,
|
||||
std::make_optional(default_hotkey.repeat));
|
||||
|
||||
EndGroup(); // name
|
||||
EndGroup(); // group
|
||||
}
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
WriteCategory(Settings::Category::Ui);
|
||||
WriteCategory(Settings::Category::UiGeneral);
|
||||
|
||||
WriteSetting(std::string("theme"), UISettings::values.theme,
|
||||
std::make_optional(std::string(
|
||||
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
|
||||
|
||||
SaveUIGamelistValues();
|
||||
SaveUILayoutValues();
|
||||
SavePathValues();
|
||||
SaveScreenshotValues();
|
||||
SaveShortcutValues();
|
||||
SaveMultiplayerValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUIGamelistValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
WriteCategory(Settings::Category::UiGameList);
|
||||
|
||||
BeginArray(std::string("favorites"));
|
||||
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
|
||||
SetArrayIndex(i);
|
||||
WriteSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
|
||||
}
|
||||
EndArray(); // favorites
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUILayoutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiLayout));
|
||||
|
||||
WriteCategory(Settings::Category::UiLayout);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveMultiplayerValues() {
|
||||
BeginGroup(std::string("Multiplayer"));
|
||||
|
||||
WriteCategory(Settings::Category::Multiplayer);
|
||||
|
||||
// Write ban list
|
||||
BeginArray(std::string("username_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
|
||||
SetArrayIndex(static_cast<int>(i));
|
||||
WriteSetting(std::string("username"), UISettings::values.multiplayer_ban_list.first[i]);
|
||||
}
|
||||
EndArray(); // username_ban_list
|
||||
|
||||
BeginArray(std::string("ip_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
|
||||
SetArrayIndex(static_cast<int>(i));
|
||||
WriteSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
|
||||
}
|
||||
EndArray(); // ip_ban_list
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& QtConfig::FindRelevantList(Settings::Category category) {
|
||||
auto& map = Settings::values.linkage.by_category;
|
||||
if (map.contains(category)) {
|
||||
return Settings::values.linkage.by_category[category];
|
||||
}
|
||||
return UISettings::values.linkage.by_category[category];
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
ReadPlayerValues(player_index);
|
||||
ReadQtPlayerValues(player_index);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
SavePlayerValues(player_index);
|
||||
SaveQtPlayerValues(player_index);
|
||||
|
||||
EndGroup();
|
||||
|
||||
WriteToIni();
|
||||
}
|
55
src/yuzu/configuration/qt_config.h
Normal file
55
src/yuzu/configuration/qt_config.h
Normal file
@ -0,0 +1,55 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QMetaType>
|
||||
|
||||
#include "frontend_common/config.h"
|
||||
|
||||
class QtConfig final : public Config {
|
||||
public:
|
||||
explicit QtConfig(const std::string& config_name = "qt-config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~QtConfig() override;
|
||||
|
||||
void ReloadAllValues() override;
|
||||
void SaveAllValues() override;
|
||||
|
||||
void ReadQtControlPlayerValues(std::size_t player_index);
|
||||
void SaveQtControlPlayerValues(std::size_t player_index);
|
||||
|
||||
protected:
|
||||
void ReadQtValues();
|
||||
void ReadQtPlayerValues(std::size_t player_index);
|
||||
void ReadQtControlValues();
|
||||
void ReadHidbusValues() override;
|
||||
void ReadDebugControlValues() override;
|
||||
void ReadPathValues() override;
|
||||
void ReadShortcutValues() override;
|
||||
void ReadUIValues() override;
|
||||
void ReadUIGamelistValues() override;
|
||||
void ReadUILayoutValues() override;
|
||||
void ReadMultiplayerValues() override;
|
||||
|
||||
void SaveQtValues();
|
||||
void SaveQtPlayerValues(std::size_t player_index);
|
||||
void SaveQtControlValues();
|
||||
void SaveHidbusValues() override;
|
||||
void SaveDebugControlValues() override;
|
||||
void SavePathValues() override;
|
||||
void SaveShortcutValues() override;
|
||||
void SaveUIValues() override;
|
||||
void SaveUIGamelistValues() override;
|
||||
void SaveUILayoutValues() override;
|
||||
void SaveMultiplayerValues() override;
|
||||
|
||||
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||
|
||||
public:
|
||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
|
||||
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||
static const std::array<int, 2> default_stick_mod;
|
||||
static const std::array<int, 2> default_ringcon_analogs;
|
||||
};
|
@ -10,6 +10,7 @@
|
||||
#include <vector>
|
||||
#include <QString>
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
class QWidget;
|
||||
|
||||
@ -22,4 +23,46 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
|
||||
|
||||
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent);
|
||||
|
||||
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map = {
|
||||
{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
|
||||
{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
|
||||
{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
|
||||
{Settings::ScalingFilter::NearestNeighbor,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
|
||||
{Settings::ScalingFilter::Bilinear,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
|
||||
{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
|
||||
{Settings::ScalingFilter::Gaussian,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
|
||||
{Settings::ScalingFilter::ScaleForce,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
|
||||
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
|
||||
{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
|
||||
{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
|
||||
{Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
|
||||
{Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
|
||||
{Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
|
||||
{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
|
||||
{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
|
||||
{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
|
||||
{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
|
||||
{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
|
||||
{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
|
||||
};
|
||||
|
||||
} // namespace ConfigurationShared
|
||||
|
@ -36,10 +36,8 @@ constexpr std::array<std::array<Qt::GlobalColor, 2>, 10> WaitTreeColors{{
|
||||
|
||||
bool IsDarkTheme() {
|
||||
const auto& theme = UISettings::values.theme;
|
||||
return theme == QStringLiteral("qdarkstyle") ||
|
||||
theme == QStringLiteral("qdarkstyle_midnight_blue") ||
|
||||
theme == QStringLiteral("colorful_dark") ||
|
||||
theme == QStringLiteral("colorful_midnight_blue");
|
||||
return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
|
||||
theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
@ -278,7 +278,7 @@ void GameList::OnUpdateThemedIcons() {
|
||||
case GameListItemType::CustomDir: {
|
||||
const UISettings::GameDir& game_dir =
|
||||
UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
|
||||
const QString icon_name = QFileInfo::exists(game_dir.path)
|
||||
const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
|
||||
? QStringLiteral("folder")
|
||||
: QStringLiteral("bad_folder");
|
||||
child->setData(
|
||||
@ -727,7 +727,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
||||
});
|
||||
|
||||
connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
|
||||
emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path);
|
||||
emit OpenDirectory(
|
||||
QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path));
|
||||
});
|
||||
}
|
||||
|
||||
@ -869,7 +870,7 @@ const QStringList GameList::supported_file_extensions = {
|
||||
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
|
||||
|
||||
void GameList::RefreshGameDirectory() {
|
||||
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
|
||||
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
|
||||
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
||||
PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
|
@ -286,13 +286,13 @@ public:
|
||||
setData(QObject::tr("System Titles"), Qt::DisplayRole);
|
||||
break;
|
||||
case GameListItemType::CustomDir: {
|
||||
const QString icon_name = QFileInfo::exists(game_dir->path)
|
||||
? QStringLiteral("folder")
|
||||
: QStringLiteral("bad_folder");
|
||||
const QString path = QString::fromStdString(game_dir->path);
|
||||
const QString icon_name =
|
||||
QFileInfo::exists(path) ? QStringLiteral("folder") : QStringLiteral("bad_folder");
|
||||
setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
|
||||
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
setData(game_dir->path, Qt::DisplayRole);
|
||||
setData(path, Qt::DisplayRole);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -456,26 +456,26 @@ void GameListWorker::run() {
|
||||
break;
|
||||
}
|
||||
|
||||
if (game_dir.path == QStringLiteral("SDMC")) {
|
||||
if (game_dir.path == std::string("SDMC")) {
|
||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
|
||||
DirEntryReady(game_list_dir);
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else if (game_dir.path == QStringLiteral("UserNAND")) {
|
||||
} else if (game_dir.path == std::string("UserNAND")) {
|
||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
|
||||
DirEntryReady(game_list_dir);
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else if (game_dir.path == QStringLiteral("SysNAND")) {
|
||||
} else if (game_dir.path == std::string("SysNAND")) {
|
||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
|
||||
DirEntryReady(game_list_dir);
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else {
|
||||
watch_list.append(game_dir.path);
|
||||
watch_list.append(QString::fromStdString(game_dir.path));
|
||||
auto* const game_list_dir = new GameListDir(game_dir);
|
||||
DirEntryReady(game_list_dir);
|
||||
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
|
||||
game_dir.deep_scan, game_list_dir);
|
||||
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
|
||||
game_dir.deep_scan, game_list_dir);
|
||||
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
|
||||
game_list_dir);
|
||||
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
|
||||
game_list_dir);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -19,7 +19,7 @@ void HotkeyRegistry::SaveHotkeys() {
|
||||
for (const auto& hotkey : group.second) {
|
||||
UISettings::values.shortcuts.push_back(
|
||||
{hotkey.first, group.first,
|
||||
UISettings::ContextualShortcut({hotkey.second.keyseq.toString(),
|
||||
UISettings::ContextualShortcut({hotkey.second.keyseq.toString().toStdString(),
|
||||
hotkey.second.controller_keyseq,
|
||||
hotkey.second.context, hotkey.second.repeat})});
|
||||
}
|
||||
@ -31,12 +31,12 @@ void HotkeyRegistry::LoadHotkeys() {
|
||||
// beginGroup()
|
||||
for (auto shortcut : UISettings::values.shortcuts) {
|
||||
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
|
||||
if (!shortcut.shortcut.keyseq.isEmpty()) {
|
||||
hk.keyseq =
|
||||
QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
|
||||
if (!shortcut.shortcut.keyseq.empty()) {
|
||||
hk.keyseq = QKeySequence::fromString(QString::fromStdString(shortcut.shortcut.keyseq),
|
||||
QKeySequence::NativeText);
|
||||
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
|
||||
}
|
||||
if (!shortcut.shortcut.controller_keyseq.isEmpty()) {
|
||||
if (!shortcut.shortcut.controller_keyseq.empty()) {
|
||||
hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
|
||||
}
|
||||
if (hk.shortcut) {
|
||||
@ -51,7 +51,8 @@ void HotkeyRegistry::LoadHotkeys() {
|
||||
}
|
||||
}
|
||||
|
||||
QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) {
|
||||
QShortcut* HotkeyRegistry::GetHotkey(const std::string& group, const std::string& action,
|
||||
QWidget* widget) {
|
||||
Hotkey& hk = hotkey_groups[group][action];
|
||||
|
||||
if (!hk.shortcut) {
|
||||
@ -62,7 +63,8 @@ QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action
|
||||
return hk.shortcut;
|
||||
}
|
||||
|
||||
ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, const QString& action,
|
||||
ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const std::string& group,
|
||||
const std::string& action,
|
||||
Core::HID::EmulatedController* controller) {
|
||||
Hotkey& hk = hotkey_groups[group][action];
|
||||
|
||||
@ -74,12 +76,12 @@ ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, co
|
||||
return hk.controller_shortcut;
|
||||
}
|
||||
|
||||
QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) {
|
||||
QKeySequence HotkeyRegistry::GetKeySequence(const std::string& group, const std::string& action) {
|
||||
return hotkey_groups[group][action].keyseq;
|
||||
}
|
||||
|
||||
Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const QString& group,
|
||||
const QString& action) {
|
||||
Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const std::string& group,
|
||||
const std::string& action) {
|
||||
return hotkey_groups[group][action].context;
|
||||
}
|
||||
|
||||
@ -101,10 +103,10 @@ void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) {
|
||||
button_sequence = buttons;
|
||||
}
|
||||
|
||||
void ControllerShortcut::SetKey(const QString& buttons_shortcut) {
|
||||
void ControllerShortcut::SetKey(const std::string& buttons_shortcut) {
|
||||
ControllerButtonSequence sequence{};
|
||||
name = buttons_shortcut.toStdString();
|
||||
std::istringstream command_line(buttons_shortcut.toStdString());
|
||||
name = buttons_shortcut;
|
||||
std::istringstream command_line(buttons_shortcut);
|
||||
std::string line;
|
||||
while (std::getline(command_line, line, '+')) {
|
||||
if (line.empty()) {
|
||||
|
@ -33,7 +33,7 @@ public:
|
||||
~ControllerShortcut();
|
||||
|
||||
void SetKey(const ControllerButtonSequence& buttons);
|
||||
void SetKey(const QString& buttons_shortcut);
|
||||
void SetKey(const std::string& buttons_shortcut);
|
||||
|
||||
ControllerButtonSequence ButtonSequence() const;
|
||||
|
||||
@ -88,8 +88,8 @@ public:
|
||||
* will be the same. Thus, you shouldn't rely on the caller really being the
|
||||
* QShortcut's parent.
|
||||
*/
|
||||
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
|
||||
ControllerShortcut* GetControllerHotkey(const QString& group, const QString& action,
|
||||
QShortcut* GetHotkey(const std::string& group, const std::string& action, QWidget* widget);
|
||||
ControllerShortcut* GetControllerHotkey(const std::string& group, const std::string& action,
|
||||
Core::HID::EmulatedController* controller);
|
||||
|
||||
/**
|
||||
@ -98,7 +98,7 @@ public:
|
||||
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
|
||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
||||
*/
|
||||
QKeySequence GetKeySequence(const QString& group, const QString& action);
|
||||
QKeySequence GetKeySequence(const std::string& group, const std::string& action);
|
||||
|
||||
/**
|
||||
* Returns a Qt::ShortcutContext object who can be connected to other
|
||||
@ -108,20 +108,20 @@ public:
|
||||
* "Debugger").
|
||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
||||
*/
|
||||
Qt::ShortcutContext GetShortcutContext(const QString& group, const QString& action);
|
||||
Qt::ShortcutContext GetShortcutContext(const std::string& group, const std::string& action);
|
||||
|
||||
private:
|
||||
struct Hotkey {
|
||||
QKeySequence keyseq;
|
||||
QString controller_keyseq;
|
||||
std::string controller_keyseq;
|
||||
QShortcut* shortcut = nullptr;
|
||||
ControllerShortcut* controller_shortcut = nullptr;
|
||||
Qt::ShortcutContext context = Qt::WindowShortcut;
|
||||
bool repeat;
|
||||
};
|
||||
|
||||
using HotkeyMap = std::map<QString, Hotkey>;
|
||||
using HotkeyGroupMap = std::map<QString, HotkeyMap>;
|
||||
using HotkeyMap = std::map<std::string, Hotkey>;
|
||||
using HotkeyGroupMap = std::map<std::string, HotkeyMap>;
|
||||
|
||||
HotkeyGroupMap hotkey_groups;
|
||||
};
|
||||
|
@ -128,6 +128,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
#include "input_common/drivers/virtual_amiibo.h"
|
||||
#include "input_common/main.h"
|
||||
@ -140,9 +141,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/compatdb.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_dialog.h"
|
||||
#include "yuzu/configuration/configure_input_per_game.h"
|
||||
#include "yuzu/configuration/qt_config.h"
|
||||
#include "yuzu/debugger/console.h"
|
||||
#include "yuzu/debugger/controller.h"
|
||||
#include "yuzu/debugger/profiler.h"
|
||||
@ -311,7 +312,7 @@ bool GMainWindow::CheckDarkMode() {
|
||||
#endif // __unix__
|
||||
}
|
||||
|
||||
GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan)
|
||||
GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan)
|
||||
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
|
||||
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
|
||||
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
|
||||
@ -676,7 +677,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
|
||||
// Don't forget to apply settings.
|
||||
system->HIDCore().DisableAllControllerConfiguration();
|
||||
system->ApplySettings();
|
||||
config->Save();
|
||||
config->SaveAllValues();
|
||||
|
||||
UpdateStatusButtons();
|
||||
|
||||
@ -1129,7 +1130,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
connect(aa_status_button, &QPushButton::customContextMenuRequested,
|
||||
[this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
for (auto const& aa_text_pair : Config::anti_aliasing_texts_map) {
|
||||
for (auto const& aa_text_pair : ConfigurationShared::anti_aliasing_texts_map) {
|
||||
context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
|
||||
Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
|
||||
UpdateAAText();
|
||||
@ -1153,7 +1154,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
connect(filter_status_button, &QPushButton::customContextMenuRequested,
|
||||
[this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
for (auto const& filter_text_pair : Config::scaling_filter_texts_map) {
|
||||
for (auto const& filter_text_pair : ConfigurationShared::scaling_filter_texts_map) {
|
||||
context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
|
||||
Settings::values.scaling_filter.SetValue(filter_text_pair.first);
|
||||
UpdateFilterText();
|
||||
@ -1176,7 +1177,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
[this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
|
||||
for (auto const& pair : Config::use_docked_mode_texts_map) {
|
||||
for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) {
|
||||
context_menu.addAction(pair.second, [this, &pair] {
|
||||
if (pair.first != Settings::values.use_docked_mode.GetValue()) {
|
||||
OnToggleDockedMode();
|
||||
@ -1200,7 +1201,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
[this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
|
||||
for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
|
||||
for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) {
|
||||
if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
|
||||
continue;
|
||||
}
|
||||
@ -1229,7 +1230,8 @@ void GMainWindow::InitializeWidgets() {
|
||||
[this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
|
||||
for (auto const& renderer_backend_pair : Config::renderer_backend_texts_map) {
|
||||
for (auto const& renderer_backend_pair :
|
||||
ConfigurationShared::renderer_backend_texts_map) {
|
||||
if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
|
||||
continue;
|
||||
}
|
||||
@ -1294,16 +1296,17 @@ void GMainWindow::InitializeRecentFileMenuActions() {
|
||||
|
||||
void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
|
||||
const bool tas_allowed) {
|
||||
static const QString main_window = QStringLiteral("Main Window");
|
||||
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
|
||||
action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
|
||||
static const auto main_window = std::string("Main Window");
|
||||
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name.toStdString()));
|
||||
action->setShortcutContext(
|
||||
hotkey_registry.GetShortcutContext(main_window, action_name.toStdString()));
|
||||
action->setAutoRepeat(false);
|
||||
|
||||
this->addAction(action);
|
||||
|
||||
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
const auto* controller_hotkey =
|
||||
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
|
||||
hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller);
|
||||
connect(
|
||||
controller_hotkey, &ControllerShortcut::Activated, this,
|
||||
[action, tas_allowed, this] {
|
||||
@ -1335,10 +1338,11 @@ void GMainWindow::InitializeHotkeys() {
|
||||
|
||||
static const QString main_window = QStringLiteral("Main Window");
|
||||
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
|
||||
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
|
||||
const auto* hotkey =
|
||||
hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this);
|
||||
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
const auto* controller_hotkey =
|
||||
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
|
||||
const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(
|
||||
main_window.toStdString(), action_name.toStdString(), controller);
|
||||
connect(hotkey, &QShortcut::activated, this, function);
|
||||
connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
|
||||
Qt::QueuedConnection);
|
||||
@ -1918,7 +1922,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||
// Save configurations
|
||||
UpdateUISettings();
|
||||
game_list->SaveInterfaceLayout();
|
||||
config->Save();
|
||||
config->SaveAllValues();
|
||||
|
||||
u64 title_id{0};
|
||||
|
||||
@ -1936,7 +1940,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||
const auto config_file_name = title_id == 0
|
||||
? Common::FS::PathToUTF8String(file_path.filename())
|
||||
: fmt::format("{:016X}", title_id);
|
||||
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
QtConfig per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
system->ApplySettings();
|
||||
}
|
||||
@ -3135,7 +3139,7 @@ void GMainWindow::OnGameListAddDirectory() {
|
||||
return;
|
||||
}
|
||||
|
||||
UISettings::GameDir game_dir{dir_path, false, true};
|
||||
UISettings::GameDir game_dir{dir_path.toStdString(), false, true};
|
||||
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
@ -3181,14 +3185,14 @@ void GMainWindow::OnMenuLoadFile() {
|
||||
"%1 is an identifier for the Switch executable file extensions.")
|
||||
.arg(extensions);
|
||||
const QString filename = QFileDialog::getOpenFileName(
|
||||
this, tr("Load File"), UISettings::values.roms_path, file_filter);
|
||||
this, tr("Load File"), QString::fromStdString(UISettings::values.roms_path), file_filter);
|
||||
is_load_file_select_active = false;
|
||||
|
||||
if (filename.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename);
|
||||
}
|
||||
|
||||
@ -3221,7 +3225,8 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||
"Image (*.xci)");
|
||||
|
||||
QStringList filenames = QFileDialog::getOpenFileNames(
|
||||
this, tr("Install Files"), UISettings::values.roms_path, file_filter);
|
||||
this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path),
|
||||
file_filter);
|
||||
|
||||
if (filenames.isEmpty()) {
|
||||
return;
|
||||
@ -3239,7 +3244,7 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||
}
|
||||
|
||||
// Save folder location of the first selected file
|
||||
UISettings::values.roms_path = QFileInfo(filenames[0]).path();
|
||||
UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString();
|
||||
|
||||
int remaining = filenames.size();
|
||||
|
||||
@ -3584,7 +3589,7 @@ void GMainWindow::OnExit() {
|
||||
|
||||
void GMainWindow::OnSaveConfig() {
|
||||
system->ApplySettings();
|
||||
config->Save();
|
||||
config->SaveAllValues();
|
||||
}
|
||||
|
||||
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
|
||||
@ -3840,7 +3845,7 @@ void GMainWindow::OnConfigure() {
|
||||
|
||||
Settings::values.disabled_addons.clear();
|
||||
|
||||
config = std::make_unique<Config>();
|
||||
config = std::make_unique<QtConfig>();
|
||||
UISettings::values.reset_to_defaults = false;
|
||||
|
||||
UISettings::values.game_dirs = std::move(old_game_dirs);
|
||||
@ -3875,7 +3880,7 @@ void GMainWindow::OnConfigure() {
|
||||
|
||||
UISettings::values.configuration_applied = false;
|
||||
|
||||
config->Save();
|
||||
config->SaveAllValues();
|
||||
|
||||
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
|
||||
render_window->installEventFilter(render_window);
|
||||
@ -4091,7 +4096,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
||||
UISettings::values.configuration_applied = false;
|
||||
|
||||
if (!is_powered_on) {
|
||||
config->Save();
|
||||
config->SaveAllValues();
|
||||
}
|
||||
}
|
||||
|
||||
@ -4324,7 +4329,7 @@ void GMainWindow::OnAlbum() {
|
||||
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::PhotoViewer);
|
||||
|
||||
const auto filename = QString::fromStdString(album_nca->GetFullPath());
|
||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename, AlbumId);
|
||||
}
|
||||
|
||||
@ -4348,7 +4353,7 @@ void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
|
||||
system->GetAppletManager().SetCabinetMode(mode);
|
||||
|
||||
const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
|
||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename, CabinetId);
|
||||
}
|
||||
|
||||
@ -4371,7 +4376,7 @@ void GMainWindow::OnMiiEdit() {
|
||||
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::MiiEdit);
|
||||
|
||||
const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
|
||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename, MiiEditId);
|
||||
}
|
||||
|
||||
@ -4396,7 +4401,7 @@ void GMainWindow::OnOpenControllerMenu() {
|
||||
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::Controller);
|
||||
|
||||
const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath()));
|
||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename, ControllerAppletId);
|
||||
}
|
||||
|
||||
@ -4590,7 +4595,8 @@ void GMainWindow::UpdateStatusBar() {
|
||||
|
||||
void GMainWindow::UpdateGPUAccuracyButton() {
|
||||
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
|
||||
const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
|
||||
const auto gpu_accuracy_text =
|
||||
ConfigurationShared::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
|
||||
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
|
||||
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
|
||||
}
|
||||
@ -4599,31 +4605,32 @@ void GMainWindow::UpdateDockedButton() {
|
||||
const auto console_mode = Settings::values.use_docked_mode.GetValue();
|
||||
dock_status_button->setChecked(Settings::IsDockedMode());
|
||||
dock_status_button->setText(
|
||||
Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
|
||||
ConfigurationShared::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateAPIText() {
|
||||
const auto api = Settings::values.renderer_backend.GetValue();
|
||||
const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
|
||||
const auto renderer_status_text =
|
||||
ConfigurationShared::renderer_backend_texts_map.find(api)->second;
|
||||
renderer_status_button->setText(
|
||||
api == Settings::RendererBackend::OpenGL
|
||||
? tr("%1 %2").arg(
|
||||
renderer_status_text.toUpper(),
|
||||
Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue())
|
||||
->second)
|
||||
? tr("%1 %2").arg(renderer_status_text.toUpper(),
|
||||
ConfigurationShared::shader_backend_texts_map
|
||||
.find(Settings::values.shader_backend.GetValue())
|
||||
->second)
|
||||
: renderer_status_text.toUpper());
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateFilterText() {
|
||||
const auto filter = Settings::values.scaling_filter.GetValue();
|
||||
const auto filter_text = Config::scaling_filter_texts_map.find(filter)->second;
|
||||
const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second;
|
||||
filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
|
||||
: filter_text.toUpper());
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateAAText() {
|
||||
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
|
||||
const auto aa_text = Config::anti_aliasing_texts_map.find(aa_mode)->second;
|
||||
const auto aa_text = ConfigurationShared::anti_aliasing_texts_map.find(aa_mode)->second;
|
||||
aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
|
||||
? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
|
||||
: aa_text.toUpper());
|
||||
@ -4926,6 +4933,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||
|
||||
UpdateUISettings();
|
||||
game_list->SaveInterfaceLayout();
|
||||
UISettings::SaveWindowState();
|
||||
hotkey_registry.SaveHotkeys();
|
||||
|
||||
// Unload controllers early
|
||||
@ -5080,9 +5088,9 @@ static void AdjustLinkColor() {
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateUITheme() {
|
||||
const QString default_theme =
|
||||
QString::fromUtf8(UISettings::themes[static_cast<size_t>(Config::default_theme)].second);
|
||||
QString current_theme = UISettings::values.theme;
|
||||
const QString default_theme = QString::fromUtf8(
|
||||
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second);
|
||||
QString current_theme = QString::fromStdString(UISettings::values.theme);
|
||||
|
||||
if (current_theme.isEmpty()) {
|
||||
current_theme = default_theme;
|
||||
@ -5110,7 +5118,7 @@ void GMainWindow::UpdateUITheme() {
|
||||
QFile f(theme_uri);
|
||||
if (!f.open(QFile::ReadOnly | QFile::Text)) {
|
||||
LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
|
||||
UISettings::values.theme.toStdString());
|
||||
UISettings::values.theme);
|
||||
current_theme = default_theme;
|
||||
}
|
||||
}
|
||||
@ -5123,7 +5131,7 @@ void GMainWindow::UpdateUITheme() {
|
||||
setStyleSheet(ts.readAll());
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
|
||||
UISettings::values.theme.toStdString());
|
||||
UISettings::values.theme);
|
||||
qApp->setStyleSheet({});
|
||||
setStyleSheet({});
|
||||
}
|
||||
@ -5132,27 +5140,28 @@ void GMainWindow::UpdateUITheme() {
|
||||
void GMainWindow::LoadTranslation() {
|
||||
bool loaded;
|
||||
|
||||
if (UISettings::values.language.isEmpty()) {
|
||||
if (UISettings::values.language.empty()) {
|
||||
// If the selected language is empty, use system locale
|
||||
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
|
||||
} else {
|
||||
// Otherwise load from the specified file
|
||||
loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
|
||||
loaded = translator.load(QString::fromStdString(UISettings::values.language),
|
||||
QStringLiteral(":/languages/"));
|
||||
}
|
||||
|
||||
if (loaded) {
|
||||
qApp->installTranslator(&translator);
|
||||
} else {
|
||||
UISettings::values.language = QStringLiteral("en");
|
||||
UISettings::values.language = std::string("en");
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnLanguageChanged(const QString& locale) {
|
||||
if (UISettings::values.language != QStringLiteral("en")) {
|
||||
if (UISettings::values.language != std::string("en")) {
|
||||
qApp->removeTranslator(&translator);
|
||||
}
|
||||
|
||||
UISettings::values.language = locale;
|
||||
UISettings::values.language = locale.toStdString();
|
||||
LoadTranslation();
|
||||
ui->retranslateUi(this);
|
||||
multiplayer_state->retranslateUi();
|
||||
@ -5178,7 +5187,7 @@ void GMainWindow::changeEvent(QEvent* event) {
|
||||
// UpdateUITheme is a decent work around
|
||||
if (event->type() == QEvent::PaletteChange) {
|
||||
const QPalette test_palette(qApp->palette());
|
||||
const QString current_theme = UISettings::values.theme;
|
||||
const QString current_theme = QString::fromStdString(UISettings::values.theme);
|
||||
// Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
|
||||
static QColor last_window_color;
|
||||
const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
|
||||
@ -5272,7 +5281,8 @@ static void SetHighDPIAttributes() {
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
std::unique_ptr<Config> config = std::make_unique<Config>();
|
||||
std::unique_ptr<QtConfig> config = std::make_unique<QtConfig>();
|
||||
UISettings::RestoreWindowState(config);
|
||||
bool has_broken_vulkan = false;
|
||||
bool is_child = false;
|
||||
if (CheckEnvVars(&is_child)) {
|
||||
|
@ -15,6 +15,7 @@
|
||||
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/common_types.h"
|
||||
#include "configuration/qt_config.h"
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
@ -26,7 +27,7 @@
|
||||
#include <QtDBus/QtDBus>
|
||||
#endif
|
||||
|
||||
class Config;
|
||||
class QtConfig;
|
||||
class ClickableLabel;
|
||||
class EmuThread;
|
||||
class GameList;
|
||||
@ -185,7 +186,7 @@ class GMainWindow : public QMainWindow {
|
||||
public:
|
||||
void filterBarSetChecked(bool state);
|
||||
void UpdateUITheme();
|
||||
explicit GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan);
|
||||
explicit GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan);
|
||||
~GMainWindow() override;
|
||||
|
||||
bool DropAction(QDropEvent* event);
|
||||
@ -521,7 +522,7 @@ private:
|
||||
QSlider* volume_slider = nullptr;
|
||||
QTimer status_bar_update_timer;
|
||||
|
||||
std::unique_ptr<Config> config;
|
||||
std::unique_ptr<QtConfig> config;
|
||||
|
||||
// Whether emulation is currently running in yuzu.
|
||||
bool emulation_running = false;
|
||||
|
@ -1,6 +1,9 @@
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <QSettings>
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
||||
@ -15,6 +18,8 @@ template class Setting<unsigned long long>;
|
||||
} // namespace Settings
|
||||
#endif
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
const Themes themes{{
|
||||
@ -28,10 +33,8 @@ const Themes themes{{
|
||||
|
||||
bool IsDarkTheme() {
|
||||
const auto& theme = UISettings::values.theme;
|
||||
return theme == QStringLiteral("qdarkstyle") ||
|
||||
theme == QStringLiteral("qdarkstyle_midnight_blue") ||
|
||||
theme == QStringLiteral("colorful_dark") ||
|
||||
theme == QStringLiteral("colorful_midnight_blue");
|
||||
return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
|
||||
theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
|
||||
}
|
||||
|
||||
Values values = {};
|
||||
@ -52,4 +55,58 @@ u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
|
||||
return height * 16 / 9;
|
||||
}
|
||||
|
||||
void SaveWindowState() {
|
||||
const auto window_state_config_loc =
|
||||
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
|
||||
|
||||
void(FS::CreateParentDir(window_state_config_loc));
|
||||
QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
|
||||
|
||||
config.setValue(QStringLiteral("geometry"), values.geometry);
|
||||
config.setValue(QStringLiteral("state"), values.state);
|
||||
config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
|
||||
config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
|
||||
config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry);
|
||||
|
||||
config.sync();
|
||||
}
|
||||
|
||||
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
|
||||
const auto window_state_config_loc =
|
||||
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
|
||||
|
||||
// Migrate window state from old location
|
||||
if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
|
||||
const auto config_loc =
|
||||
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini");
|
||||
QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
|
||||
|
||||
config.beginGroup(QStringLiteral("UI"));
|
||||
config.beginGroup(QStringLiteral("UILayout"));
|
||||
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
|
||||
values.state = config.value(QStringLiteral("state")).toByteArray();
|
||||
values.renderwindow_geometry =
|
||||
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
|
||||
values.gamelist_header_state =
|
||||
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
|
||||
values.microprofile_geometry =
|
||||
config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
|
||||
config.endGroup();
|
||||
config.endGroup();
|
||||
return;
|
||||
}
|
||||
|
||||
void(FS::CreateParentDir(window_state_config_loc));
|
||||
const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
|
||||
|
||||
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
|
||||
values.state = config.value(QStringLiteral("state")).toByteArray();
|
||||
values.renderwindow_geometry =
|
||||
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
|
||||
values.gamelist_header_state =
|
||||
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
|
||||
values.microprofile_geometry =
|
||||
config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
|
||||
}
|
||||
|
||||
} // namespace UISettings
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "configuration/qt_config.h"
|
||||
|
||||
using Settings::Category;
|
||||
using Settings::ConfirmStop;
|
||||
@ -37,15 +38,15 @@ namespace UISettings {
|
||||
bool IsDarkTheme();
|
||||
|
||||
struct ContextualShortcut {
|
||||
QString keyseq;
|
||||
QString controller_keyseq;
|
||||
std::string keyseq;
|
||||
std::string controller_keyseq;
|
||||
int context;
|
||||
bool repeat;
|
||||
};
|
||||
|
||||
struct Shortcut {
|
||||
QString name;
|
||||
QString group;
|
||||
std::string name;
|
||||
std::string group;
|
||||
ContextualShortcut shortcut;
|
||||
};
|
||||
|
||||
@ -58,11 +59,19 @@ enum class Theme {
|
||||
MidnightBlueColorful,
|
||||
};
|
||||
|
||||
static constexpr Theme default_theme{
|
||||
#ifdef _WIN32
|
||||
Theme::DarkColorful
|
||||
#else
|
||||
Theme::DefaultColorful
|
||||
#endif
|
||||
};
|
||||
|
||||
using Themes = std::array<std::pair<const char*, const char*>, 6>;
|
||||
extern const Themes themes;
|
||||
|
||||
struct GameDir {
|
||||
QString path;
|
||||
std::string path;
|
||||
bool deep_scan = false;
|
||||
bool expanded = false;
|
||||
bool operator==(const GameDir& rhs) const {
|
||||
@ -144,15 +153,15 @@ struct Values {
|
||||
Category::Screenshots};
|
||||
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
|
||||
|
||||
QString roms_path;
|
||||
QString symbols_path;
|
||||
QString game_dir_deprecated;
|
||||
std::string roms_path;
|
||||
std::string symbols_path;
|
||||
std::string game_dir_deprecated;
|
||||
bool game_dir_deprecated_deepscan;
|
||||
QVector<UISettings::GameDir> game_dirs;
|
||||
QVector<GameDir> game_dirs;
|
||||
QStringList recent_files;
|
||||
QString language;
|
||||
std::string language;
|
||||
|
||||
QString theme;
|
||||
std::string theme;
|
||||
|
||||
// Shortcut name <Shortcut, context>
|
||||
std::vector<Shortcut> shortcuts;
|
||||
@ -206,6 +215,54 @@ extern Values values;
|
||||
|
||||
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
|
||||
|
||||
void SaveWindowState();
|
||||
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
|
||||
|
||||
// This shouldn't have anything except static initializers (no functions). So
|
||||
// QKeySequence(...).toString() is NOT ALLOWED HERE.
|
||||
// This must be in alphabetical order according to action name as it must have the same order as
|
||||
// UISetting::values.shortcuts, which is alphabetically ordered.
|
||||
// clang-format off
|
||||
const std::array<Shortcut, 23> default_hotkeys{{
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}},
|
||||
}};
|
||||
// clang-format on
|
||||
|
||||
} // namespace UISettings
|
||||
|
||||
Q_DECLARE_METATYPE(UISettings::GameDir*);
|
||||
|
||||
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
|
||||
Q_DECLARE_METATYPE(Settings::CpuAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::GpuAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
||||
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
|
||||
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
|
||||
Q_DECLARE_METATYPE(Settings::ScalingFilter);
|
||||
Q_DECLARE_METATYPE(Settings::AntiAliasing);
|
||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
||||
Q_DECLARE_METATYPE(Settings::AstcRecompression);
|
||||
Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
|
||||
|
Reference in New Issue
Block a user