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renderer_opengl/utils: Use a std::string_view with LabelGLObject()
Uses a std::string_view instead of a std::string, given the pointed to string isn't modified and is only used in a formatting operation. This is nice because a few usages directly supply a string literal to the function, allowing these usages to otherwise not heap allocate, unlike the std::string overloads. While we're at it, we can combine the address formatting into a single formatting call.
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@ -4,7 +4,7 @@
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#pragma once
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#include <string>
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#include <string_view>
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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@ -30,6 +30,6 @@ private:
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std::vector<GLsizeiptr> sizes;
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};
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = "");
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
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} // namespace OpenGL
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