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GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time.
This commit is contained in:
committed by
FernandoS27
parent
4e9f975935
commit
5b5e60ffec
@ -102,6 +102,8 @@ private:
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u32 swap_interval = 1;
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bool first_buffer_enqueued{};
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/// Event that handles screen composition.
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Core::Timing::EventType* composition_event;
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