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configure_input: Hook up the motion button and checkbox
This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
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@ -340,11 +340,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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motions_param[motion_id].Clear();
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motion_map[motion_id]->setText(tr("[not set]"));
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});
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context_menu.addAction(tr("Restore Default"), [&] {
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motions_param[motion_id] = Common::ParamPackage{
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InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
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motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
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});
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context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
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});
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}
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@ -738,7 +733,11 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
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void ConfigureInputPlayer::HandleClick(
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QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
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InputCommon::Polling::DeviceType type) {
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button->setText(tr("[waiting]"));
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if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
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button->setText(tr("Shake!"));
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} else {
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button->setText(tr("[waiting]"));
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}
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button->setFocus();
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// The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
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