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videocore: Added RG8 texture support
This commit is contained in:
committed by
Yuri Kunde Schlesner
parent
882040fde7
commit
5b65d95310
@ -68,6 +68,15 @@ inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
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return { bytes[2], bytes[1], bytes[0], 255 };
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}
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/**
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* Decode a color stored in RG8 (aka HILO8) format
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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*/
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inline const Math::Vec4<u8> DecodeRG8(const u8* bytes) {
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return { bytes[1], bytes[0], 0, 255 };
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}
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/**
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* Decode a color stored in RGB565 format
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* @param bytes Pointer to encoded source color
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@ -151,6 +160,15 @@ inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) {
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bytes[0] = color.b();
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}
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/**
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* Encode a color as RG8 (aka HILO8) format
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* @param color Source color to encode
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* @param bytes Destination pointer to store encoded color
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*/
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inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) {
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bytes[1] = color.r();
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bytes[0] = color.g();
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}
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/**
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* Encode a color as RGB565 format
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* @param color Source color to encode
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