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core: Eliminate remaining usages of the global system instance
Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends.
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@ -25,7 +25,6 @@
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/kernel.h"
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@ -186,11 +185,8 @@ struct System::Impl {
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}
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service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
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services = std::make_unique<Service::Services>(service_manager, system);
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GDBStub::DeferStart();
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interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
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interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
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// Initialize time manager, which must happen after kernel is created
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time_manager.Initialize();
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@ -297,7 +293,6 @@ struct System::Impl {
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}
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// Shutdown emulation session
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GDBStub::Shutdown();
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services.reset();
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service_manager.reset();
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cheat_engine.reset();
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