mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 14:58:11 -05:00
core: Eliminate remaining usages of the global system instance
Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends.
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@ -172,7 +172,7 @@ void GMainWindow::ShowTelemetryCallout() {
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"<br/><br/>Would you like to share your usage data with us?");
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if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
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Settings::values.enable_telemetry = false;
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Settings::Apply();
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Settings::Apply(Core::System::GetInstance());
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}
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}
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@ -302,7 +302,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
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emit ControllerSelectorReconfigureFinished();
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// Don't forget to apply settings.
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Settings::Apply();
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Settings::Apply(Core::System::GetInstance());
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config->Save();
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UpdateStatusButtons();
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@ -571,11 +571,11 @@ void GMainWindow::InitializeWidgets() {
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if (emulation_running) {
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return;
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}
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bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
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Settings::values.use_multi_core.GetValue();
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const bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
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Settings::values.use_multi_core.GetValue();
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Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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Settings::Apply();
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Settings::Apply(Core::System::GetInstance());
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});
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async_status_button->setText(tr("ASYNC"));
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async_status_button->setCheckable(true);
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@ -590,12 +590,12 @@ void GMainWindow::InitializeWidgets() {
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return;
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}
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Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
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bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
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Settings::values.use_multi_core.GetValue();
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const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
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Settings::values.use_multi_core.GetValue();
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Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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Settings::Apply();
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Settings::Apply(Core::System::GetInstance());
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});
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multicore_status_button->setText(tr("MULTICORE"));
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multicore_status_button->setCheckable(true);
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@ -630,7 +630,7 @@ void GMainWindow::InitializeWidgets() {
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Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
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}
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Settings::Apply();
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Settings::Apply(Core::System::GetInstance());
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});
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#endif // HAS_VULKAN
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statusBar()->insertPermanentWidget(0, renderer_status_button);
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@ -2130,14 +2130,14 @@ void GMainWindow::OnPauseGame() {
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}
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void GMainWindow::OnStopGame() {
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Core::System& system{Core::System::GetInstance()};
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auto& system{Core::System::GetInstance()};
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if (system.GetExitLock() && !ConfirmForceLockedExit()) {
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return;
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}
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ShutdownGame();
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Settings::RestoreGlobalState();
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Settings::RestoreGlobalState(system.IsPoweredOn());
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UpdateStatusButtons();
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}
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@ -2312,10 +2312,11 @@ void GMainWindow::OnConfigurePerGame() {
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void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
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const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
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const auto& system = Core::System::GetInstance();
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ConfigurePerGame dialog(this, title_id);
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dialog.LoadFromFile(v_file);
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auto result = dialog.exec();
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const auto result = dialog.exec();
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if (result == QDialog::Accepted) {
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dialog.ApplyConfiguration();
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@ -2325,13 +2326,14 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
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}
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// Do not cause the global config to write local settings into the config file
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Settings::RestoreGlobalState();
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const bool is_powered_on = system.IsPoweredOn();
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Settings::RestoreGlobalState(is_powered_on);
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if (!Core::System::GetInstance().IsPoweredOn()) {
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if (!is_powered_on) {
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config->Save();
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}
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} else {
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Settings::RestoreGlobalState();
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Settings::RestoreGlobalState(system.IsPoweredOn());
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}
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}
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@ -2602,7 +2604,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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if (emu_thread) {
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ShutdownGame();
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Settings::RestoreGlobalState();
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Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
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UpdateStatusButtons();
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}
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} else {
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@ -2774,7 +2776,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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if (emu_thread != nullptr) {
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ShutdownGame();
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Settings::RestoreGlobalState();
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Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
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UpdateStatusButtons();
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}
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