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shader: Address feedback + clang format
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@ -164,7 +164,8 @@ void DiscardGlobalMemory(IR::Block& block, IR::Inst& inst) {
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inst.Invalidate();
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break;
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default:
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throw LogicError("Invalid opcode to discard its global memory operation {}", inst.GetOpcode());
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throw LogicError("Invalid opcode to discard its global memory operation {}",
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inst.GetOpcode());
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}
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}
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