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shader_ir: Implement STG, keep track of global memory usage and flush
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@ -791,6 +791,12 @@ union Instruction {
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BitField<20, 24, s64> immediate_offset;
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} ldg;
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union {
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BitField<48, 3, UniformType> type;
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BitField<46, 2, u64> cache_mode;
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BitField<20, 24, s64> immediate_offset;
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} stg;
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union {
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BitField<0, 3, u64> pred0;
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BitField<3, 3, u64> pred3;
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