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shader: Implement SR_THREAD_KILL
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@ -347,6 +347,10 @@ U32 IREmitter::LocalInvocationIdZ() {
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return U32{CompositeExtract(Inst(Opcode::LocalInvocationId), 2)};
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}
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U1 IREmitter::IsHelperInvocation() {
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return Inst<U1>(Opcode::IsHelperInvocation);
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}
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U32 IREmitter::LaneId() {
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return Inst<U32>(Opcode::LaneId);
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}
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