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shader/decode: Remove extras from MetaTexture
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@ -325,11 +325,11 @@ enum class TextureQueryType : u64 {
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enum class TextureProcessMode : u64 {
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None = 0,
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LZ = 1, // Unknown, appears to be the same as none.
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LZ = 1, // Load LOD of zero.
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LB = 2, // Load Bias.
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LL = 3, // Load LOD (LevelOfDetail)
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LBA = 6, // Load Bias. The A is unknown, does not appear to differ with LB
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LLA = 7 // Load LOD. The A is unknown, does not appear to differ with LL
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LL = 3, // Load LOD.
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LBA = 6, // Load Bias. The A is unknown, does not appear to differ with LB.
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LLA = 7 // Load LOD. The A is unknown, does not appear to differ with LL.
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};
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enum class TextureMiscMode : u64 {
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