mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-24 17:17:51 -05:00
settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
This commit is contained in:
@ -764,10 +764,8 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
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ReadGlobalSetting(Settings::values.nvdec_emulation);
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ReadGlobalSetting(Settings::values.accelerate_astc);
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ReadGlobalSetting(Settings::values.async_astc);
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ReadGlobalSetting(Settings::values.astc_recompression);
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ReadGlobalSetting(Settings::values.use_reactive_flushing);
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ReadGlobalSetting(Settings::values.shader_backend);
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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@ -1428,13 +1426,19 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
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static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
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Settings::values.nvdec_emulation.UsingGlobal());
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WriteGlobalSetting(Settings::values.accelerate_astc);
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WriteGlobalSetting(Settings::values.async_astc);
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WriteSetting(QString::fromStdString(Settings::values.accelerate_astc.GetLabel()),
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static_cast<u32>(Settings::values.accelerate_astc.GetValue(global)),
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static_cast<u32>(Settings::values.accelerate_astc.GetDefault()),
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Settings::values.accelerate_astc.UsingGlobal());
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WriteSetting(QString::fromStdString(Settings::values.astc_recompression.GetLabel()),
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static_cast<u32>(Settings::values.astc_recompression.GetValue(global)),
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static_cast<u32>(Settings::values.astc_recompression.GetDefault()),
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Settings::values.astc_recompression.UsingGlobal());
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WriteGlobalSetting(Settings::values.use_reactive_flushing);
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WriteSetting(QString::fromStdString(Settings::values.accelerate_astc.GetLabel()),
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static_cast<u32>(Settings::values.accelerate_astc.GetValue(global)),
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static_cast<u32>(Settings::values.accelerate_astc.GetDefault()),
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Settings::values.shader_backend.UsingGlobal());
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WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
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static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
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static_cast<u32>(Settings::values.shader_backend.GetDefault()),
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@ -218,3 +218,4 @@ Q_DECLARE_METATYPE(Settings::AntiAliasing);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
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Q_DECLARE_METATYPE(Settings::ShaderBackend);
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Q_DECLARE_METATYPE(Settings::AstcRecompression);
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Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
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@ -194,14 +194,13 @@ void ConfigureGraphics::SetConfiguration() {
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->nvdec_emulation_widget->setEnabled(runtime_lock);
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ui->resolution_combobox->setEnabled(runtime_lock);
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ui->accelerate_astc->setEnabled(runtime_lock);
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ui->astc_decode_mode_combobox->setEnabled(runtime_lock);
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ui->vsync_mode_layout->setEnabled(runtime_lock ||
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Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_asynchronous_gpu_emulation->setChecked(
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
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@ -222,6 +221,11 @@ void ConfigureGraphics::SetConfiguration() {
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ConfigurationShared::SetHighlight(ui->api_widget,
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!Settings::values.renderer_backend.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->astc_decode_mode_combobox,
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&Settings::values.accelerate_astc);
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ConfigurationShared::SetHighlight(ui->astc_decode_mode_layout,
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!Settings::values.accelerate_astc.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
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&Settings::values.nvdec_emulation);
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ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
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@ -337,8 +341,8 @@ void ConfigureGraphics::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
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ui->use_asynchronous_gpu_emulation,
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use_asynchronous_gpu_emulation);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
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accelerate_astc);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc,
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ui->astc_decode_mode_combobox);
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if (Settings::IsConfiguringGlobal()) {
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// Guard if during game and set to game-specific value
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@ -555,7 +559,7 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->use_asynchronous_gpu_emulation->setEnabled(
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
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ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
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ui->astc_decode_mode_combobox->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
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ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
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ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
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ui->fsr_slider_layout->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal());
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@ -577,8 +581,6 @@ void ConfigureGraphics::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(
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ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
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accelerate_astc);
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
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Settings::values.use_asynchronous_gpu_emulation,
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use_asynchronous_gpu_emulation);
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@ -597,6 +599,9 @@ void ConfigureGraphics::SetupPerGameUI() {
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ConfigurationShared::SetColoredComboBox(
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ui->anti_aliasing_combobox, ui->anti_aliasing_label,
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static_cast<int>(Settings::values.anti_aliasing.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->astc_decode_mode_combobox, ui->astc_decode_mode_label,
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static_cast<int>(Settings::values.accelerate_astc.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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@ -181,13 +181,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="accelerate_astc">
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<property name="text">
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<string>Accelerate ASTC texture decoding</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="vsync_mode_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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@ -226,6 +219,50 @@ Immediate (no synchronization) just presents whatever is available and can exhib
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="astc_decode_mode_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_8">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="astc_decode_mode_label">
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<property name="text">
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<string>ASTC Texture Decoding Method:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="astc_decode_mode_combobox">
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<item>
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<property name="text">
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<string>CPU</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>GPU Compute</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>CPU Asynchronous (Hack)</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="nvdec_emulation_widget" native="true">
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<layout class="QHBoxLayout" name="nvdec_emulation_layout">
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@ -26,7 +26,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_reactive_flushing->setEnabled(runtime_lock);
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ui->async_present->setEnabled(runtime_lock);
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ui->renderer_force_max_clock->setEnabled(runtime_lock);
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ui->async_astc->setEnabled(runtime_lock);
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ui->astc_recompression_combobox->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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@ -35,7 +34,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue());
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ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->use_vulkan_driver_pipeline_cache->setChecked(
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@ -79,8 +77,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ui->anisotropic_filtering_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing,
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ui->use_reactive_flushing, use_reactive_flushing);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
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async_astc);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression,
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ui->astc_recompression_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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@ -121,7 +117,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ui->renderer_force_max_clock->setEnabled(
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Settings::values.renderer_force_max_clock.UsingGlobal());
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ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
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ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
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ui->astc_recompression_combobox->setEnabled(
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Settings::values.astc_recompression.UsingGlobal());
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ui->use_asynchronous_shaders->setEnabled(
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@ -148,8 +143,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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renderer_force_max_clock);
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ConfigurationShared::SetColoredTristate(
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ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing);
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ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
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async_astc);
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
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Settings::values.use_asynchronous_shaders,
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use_asynchronous_shaders);
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@ -130,16 +130,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="async_astc">
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<property name="toolTip">
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<string>Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.</string>
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</property>
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<property name="text">
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<string>Decode ASTC textures asynchronously (Hack)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_reactive_flushing">
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<property name="toolTip">
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