settings,video_core: Consolidate ASTC decoding options

Just puts them all neatly into one place.
This commit is contained in:
lat9nq
2023-05-03 20:42:33 -04:00
parent c0202da9ac
commit 5cffa34288
12 changed files with 105 additions and 52 deletions

View File

@ -764,10 +764,8 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
ReadGlobalSetting(Settings::values.nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
ReadGlobalSetting(Settings::values.async_astc);
ReadGlobalSetting(Settings::values.astc_recompression);
ReadGlobalSetting(Settings::values.use_reactive_flushing);
ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
@ -1428,13 +1426,19 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
Settings::values.nvdec_emulation.UsingGlobal());
WriteGlobalSetting(Settings::values.accelerate_astc);
WriteGlobalSetting(Settings::values.async_astc);
WriteSetting(QString::fromStdString(Settings::values.accelerate_astc.GetLabel()),
static_cast<u32>(Settings::values.accelerate_astc.GetValue(global)),
static_cast<u32>(Settings::values.accelerate_astc.GetDefault()),
Settings::values.accelerate_astc.UsingGlobal());
WriteSetting(QString::fromStdString(Settings::values.astc_recompression.GetLabel()),
static_cast<u32>(Settings::values.astc_recompression.GetValue(global)),
static_cast<u32>(Settings::values.astc_recompression.GetDefault()),
Settings::values.astc_recompression.UsingGlobal());
WriteGlobalSetting(Settings::values.use_reactive_flushing);
WriteSetting(QString::fromStdString(Settings::values.accelerate_astc.GetLabel()),
static_cast<u32>(Settings::values.accelerate_astc.GetValue(global)),
static_cast<u32>(Settings::values.accelerate_astc.GetDefault()),
Settings::values.shader_backend.UsingGlobal());
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
static_cast<u32>(Settings::values.shader_backend.GetDefault()),

View File

@ -218,3 +218,4 @@ Q_DECLARE_METATYPE(Settings::AntiAliasing);
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::ShaderBackend);
Q_DECLARE_METATYPE(Settings::AstcRecompression);
Q_DECLARE_METATYPE(Settings::AstcDecodeMode);

View File

@ -194,14 +194,13 @@ void ConfigureGraphics::SetConfiguration() {
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->nvdec_emulation_widget->setEnabled(runtime_lock);
ui->resolution_combobox->setEnabled(runtime_lock);
ui->accelerate_astc->setEnabled(runtime_lock);
ui->astc_decode_mode_combobox->setEnabled(runtime_lock);
ui->vsync_mode_layout->setEnabled(runtime_lock ||
Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue());
ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
@ -222,6 +221,11 @@ void ConfigureGraphics::SetConfiguration() {
ConfigurationShared::SetHighlight(ui->api_widget,
!Settings::values.renderer_backend.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->astc_decode_mode_combobox,
&Settings::values.accelerate_astc);
ConfigurationShared::SetHighlight(ui->astc_decode_mode_layout,
!Settings::values.accelerate_astc.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
&Settings::values.nvdec_emulation);
ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
@ -337,8 +341,8 @@ void ConfigureGraphics::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
ui->use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
accelerate_astc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc,
ui->astc_decode_mode_combobox);
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
@ -555,7 +559,7 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->use_asynchronous_gpu_emulation->setEnabled(
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
ui->astc_decode_mode_combobox->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
ui->fsr_slider_layout->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal());
@ -577,8 +581,6 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
accelerate_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
Settings::values.use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation);
@ -597,6 +599,9 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredComboBox(
ui->anti_aliasing_combobox, ui->anti_aliasing_label,
static_cast<int>(Settings::values.anti_aliasing.GetValue(true)));
ConfigurationShared::SetColoredComboBox(
ui->astc_decode_mode_combobox, ui->astc_decode_mode_label,
static_cast<int>(Settings::values.accelerate_astc.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem(

View File

@ -181,13 +181,6 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="accelerate_astc">
<property name="text">
<string>Accelerate ASTC texture decoding</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="vsync_mode_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_4">
@ -226,6 +219,50 @@ Immediate (no synchronization) just presents whatever is available and can exhib
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="astc_decode_mode_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_8">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="astc_decode_mode_label">
<property name="text">
<string>ASTC Texture Decoding Method:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="astc_decode_mode_combobox">
<item>
<property name="text">
<string>CPU</string>
</property>
</item>
<item>
<property name="text">
<string>GPU Compute</string>
</property>
</item>
<item>
<property name="text">
<string>CPU Asynchronous (Hack)</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="nvdec_emulation_widget" native="true">
<layout class="QHBoxLayout" name="nvdec_emulation_layout">

View File

@ -26,7 +26,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_reactive_flushing->setEnabled(runtime_lock);
ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->async_astc->setEnabled(runtime_lock);
ui->astc_recompression_combobox->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
@ -35,7 +34,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue());
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->use_vulkan_driver_pipeline_cache->setChecked(
@ -79,8 +77,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing,
ui->use_reactive_flushing, use_reactive_flushing);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
async_astc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression,
ui->astc_recompression_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
@ -121,7 +117,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
ui->astc_recompression_combobox->setEnabled(
Settings::values.astc_recompression.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
@ -148,8 +143,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
renderer_force_max_clock);
ConfigurationShared::SetColoredTristate(
ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing);
ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
async_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
Settings::values.use_asynchronous_shaders,
use_asynchronous_shaders);

View File

@ -130,16 +130,6 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="async_astc">
<property name="toolTip">
<string>Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.</string>
</property>
<property name="text">
<string>Decode ASTC textures asynchronously (Hack)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_reactive_flushing">
<property name="toolTip">