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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-12 04:17:56 -05:00
settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
This commit is contained in:
@ -194,14 +194,13 @@ void ConfigureGraphics::SetConfiguration() {
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->nvdec_emulation_widget->setEnabled(runtime_lock);
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ui->resolution_combobox->setEnabled(runtime_lock);
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ui->accelerate_astc->setEnabled(runtime_lock);
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ui->astc_decode_mode_combobox->setEnabled(runtime_lock);
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ui->vsync_mode_layout->setEnabled(runtime_lock ||
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Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_asynchronous_gpu_emulation->setChecked(
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
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@ -222,6 +221,11 @@ void ConfigureGraphics::SetConfiguration() {
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ConfigurationShared::SetHighlight(ui->api_widget,
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!Settings::values.renderer_backend.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->astc_decode_mode_combobox,
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&Settings::values.accelerate_astc);
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ConfigurationShared::SetHighlight(ui->astc_decode_mode_layout,
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!Settings::values.accelerate_astc.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
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&Settings::values.nvdec_emulation);
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ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
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@ -337,8 +341,8 @@ void ConfigureGraphics::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
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ui->use_asynchronous_gpu_emulation,
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use_asynchronous_gpu_emulation);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
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accelerate_astc);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc,
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ui->astc_decode_mode_combobox);
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if (Settings::IsConfiguringGlobal()) {
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// Guard if during game and set to game-specific value
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@ -555,7 +559,7 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->use_asynchronous_gpu_emulation->setEnabled(
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
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ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
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ui->astc_decode_mode_combobox->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
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ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
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ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
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ui->fsr_slider_layout->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal());
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@ -577,8 +581,6 @@ void ConfigureGraphics::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(
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ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
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accelerate_astc);
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
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Settings::values.use_asynchronous_gpu_emulation,
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use_asynchronous_gpu_emulation);
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@ -597,6 +599,9 @@ void ConfigureGraphics::SetupPerGameUI() {
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ConfigurationShared::SetColoredComboBox(
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ui->anti_aliasing_combobox, ui->anti_aliasing_label,
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static_cast<int>(Settings::values.anti_aliasing.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->astc_decode_mode_combobox, ui->astc_decode_mode_label,
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static_cast<int>(Settings::values.accelerate_astc.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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