core/hid: Rename NpadType to NpadStyleIndex

This commit is contained in:
german77
2021-11-04 12:08:54 -06:00
committed by Narr the Reg
parent 84c58666a4
commit 5d0f3540c4
15 changed files with 228 additions and 215 deletions

View File

@ -455,7 +455,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int index) {
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
Core::HID::NpadType::Handheld);
Core::HID::NpadStyleIndex::Handheld);
});
}
@ -482,7 +482,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
UpdateControllerEnabledButtons();
UpdateControllerButtonNames();
UpdateMotionButtons();
const Core::HID::NpadType type =
const Core::HID::NpadStyleIndex type =
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (player_index == 0) {
@ -492,10 +492,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
bool is_connected = emulated_controller->IsConnected(true);
emulated_controller_p1->SetNpadType(type);
emulated_controller_hanheld->SetNpadType(type);
emulated_controller_p1->SetNpadStyleIndex(type);
emulated_controller_hanheld->SetNpadStyleIndex(type);
if (is_connected) {
if (type == Core::HID::NpadType::Handheld) {
if (type == Core::HID::NpadStyleIndex::Handheld) {
emulated_controller_p1->Disconnect();
emulated_controller_hanheld->Connect();
emulated_controller = emulated_controller_hanheld;
@ -507,7 +507,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
ui->controllerFrame->SetController(emulated_controller);
}
emulated_controller->SetNpadType(type);
emulated_controller->SetNpadStyleIndex(type);
});
connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
@ -607,7 +607,8 @@ void ConfigureInputPlayer::LoadConfiguration() {
return;
}
const int comboBoxIndex = GetIndexFromControllerType(emulated_controller->GetNpadType(true));
const int comboBoxIndex =
GetIndexFromControllerType(emulated_controller->GetNpadStyleIndex(true));
ui->comboControllerType->setCurrentIndex(comboBoxIndex);
ui->groupConnectedController->setChecked(emulated_controller->IsConnected(true));
}
@ -810,37 +811,37 @@ void ConfigureInputPlayer::SetConnectableControllers() {
if (enable_all || npad_style_set.fullkey == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Core::HID::NpadType::ProController);
Core::HID::NpadStyleIndex::ProController);
ui->comboControllerType->addItem(tr("Pro Controller"));
}
if (enable_all || npad_style_set.joycon_dual == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Core::HID::NpadType::JoyconDual);
Core::HID::NpadStyleIndex::JoyconDual);
ui->comboControllerType->addItem(tr("Dual Joycons"));
}
if (enable_all || npad_style_set.joycon_left == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Core::HID::NpadType::JoyconLeft);
Core::HID::NpadStyleIndex::JoyconLeft);
ui->comboControllerType->addItem(tr("Left Joycon"));
}
if (enable_all || npad_style_set.joycon_right == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Core::HID::NpadType::JoyconRight);
Core::HID::NpadStyleIndex::JoyconRight);
ui->comboControllerType->addItem(tr("Right Joycon"));
}
if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Core::HID::NpadType::Handheld);
Core::HID::NpadStyleIndex::Handheld);
ui->comboControllerType->addItem(tr("Handheld"));
}
if (enable_all || npad_style_set.gamecube == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Core::HID::NpadType::GameCube);
Core::HID::NpadStyleIndex::GameCube);
ui->comboControllerType->addItem(tr("GameCube Controller"));
}
};
@ -853,19 +854,19 @@ void ConfigureInputPlayer::SetConnectableControllers() {
add_controllers(false, system.HIDCore().GetSupportedStyleTag());
}
Core::HID::NpadType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[index](const auto& pair) { return pair.first == index; });
if (it == index_controller_type_pairs.end()) {
return Core::HID::NpadType::ProController;
return Core::HID::NpadStyleIndex::ProController;
}
return it->second;
}
int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadType type) const {
int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[type](const auto& pair) { return pair.second == type; });
@ -888,7 +889,7 @@ void ConfigureInputPlayer::UpdateInputDevices() {
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Core::HID::NpadType::ProController;
layout = Core::HID::NpadStyleIndex::ProController;
}
// List of all the widgets that will be hidden by any of the following layouts that need
@ -913,15 +914,15 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
std::vector<QWidget*> layout_hidden;
switch (layout) {
case Core::HID::NpadType::ProController:
case Core::HID::NpadType::JoyconDual:
case Core::HID::NpadType::Handheld:
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
};
break;
case Core::HID::NpadType::JoyconLeft:
case Core::HID::NpadStyleIndex::JoyconLeft:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonShoulderButtonsRight,
@ -929,7 +930,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->bottomRight,
};
break;
case Core::HID::NpadType::JoyconRight:
case Core::HID::NpadStyleIndex::JoyconRight:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget,
ui->buttonShoulderButtonsLeft,
@ -937,7 +938,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->bottomLeft,
};
break;
case Core::HID::NpadType::GameCube:
case Core::HID::NpadStyleIndex::GameCube:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
@ -957,7 +958,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Core::HID::NpadType::ProController;
layout = Core::HID::NpadStyleIndex::ProController;
}
// List of all the widgets that will be disabled by any of the following layouts that need
@ -974,13 +975,13 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
std::vector<QWidget*> layout_disable;
switch (layout) {
case Core::HID::NpadType::ProController:
case Core::HID::NpadType::JoyconDual:
case Core::HID::NpadType::Handheld:
case Core::HID::NpadType::JoyconLeft:
case Core::HID::NpadType::JoyconRight:
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::JoyconLeft:
case Core::HID::NpadStyleIndex::JoyconRight:
break;
case Core::HID::NpadType::GameCube:
case Core::HID::NpadStyleIndex::GameCube:
layout_disable = {
ui->buttonHome,
ui->buttonLStickPressedGroup,
@ -1007,24 +1008,24 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Core::HID::NpadType::ProController:
case Core::HID::NpadType::JoyconLeft:
case Core::HID::NpadType::Handheld:
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::JoyconLeft:
case Core::HID::NpadStyleIndex::Handheld:
// Show "Motion 1" and hide "Motion 2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->hide();
break;
case Core::HID::NpadType::JoyconRight:
case Core::HID::NpadStyleIndex::JoyconRight:
// Show "Motion 2" and hide "Motion 1".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->show();
break;
case Core::HID::NpadType::GameCube:
case Core::HID::NpadStyleIndex::GameCube:
// Hide both "Motion 1/2".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->hide();
break;
case Core::HID::NpadType::JoyconDual:
case Core::HID::NpadStyleIndex::JoyconDual:
default:
// Show both "Motion 1/2".
ui->buttonMotionLeftGroup->show();
@ -1036,15 +1037,15 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
void ConfigureInputPlayer::UpdateControllerButtonNames() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Core::HID::NpadType::ProController;
layout = Core::HID::NpadStyleIndex::ProController;
}
switch (layout) {
case Core::HID::NpadType::ProController:
case Core::HID::NpadType::JoyconDual:
case Core::HID::NpadType::Handheld:
case Core::HID::NpadType::JoyconLeft:
case Core::HID::NpadType::JoyconRight:
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::JoyconLeft:
case Core::HID::NpadStyleIndex::JoyconRight:
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
@ -1052,7 +1053,7 @@ void ConfigureInputPlayer::UpdateControllerButtonNames() {
ui->LStick->setTitle(tr("Left Stick"));
ui->RStick->setTitle(tr("Right Stick"));
break;
case Core::HID::NpadType::GameCube:
case Core::HID::NpadStyleIndex::GameCube:
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));