GUI: Make multicore only work with Async and add GUI for multicore.

This commit is contained in:
Fernando Sahmkow
2020-03-15 21:34:22 -04:00
parent 25565dffd5
commit 5d3a2be04f
6 changed files with 63 additions and 5 deletions

View File

@ -534,14 +534,34 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) {
return;
}
Settings::values.use_asynchronous_gpu_emulation =
!Settings::values.use_asynchronous_gpu_emulation;
bool is_async = !Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
Settings::values.use_asynchronous_gpu_emulation = is_async;
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
Settings::Apply();
});
async_status_button->setText(tr("ASYNC"));
async_status_button->setCheckable(true);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
// Setup Multicore button
multicore_status_button = new QPushButton();
multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
multicore_status_button->setFocusPolicy(Qt::NoFocus);
connect(multicore_status_button, &QPushButton::clicked, [&] {
if (emulation_running) {
return;
}
Settings::values.use_multi_core = !Settings::values.use_multi_core;
bool is_async = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
Settings::values.use_asynchronous_gpu_emulation = is_async;
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
multicore_status_button->setChecked(Settings::values.use_multi_core);
Settings::Apply();
});
multicore_status_button->setText(tr("MULTICORE"));
multicore_status_button->setCheckable(true);
multicore_status_button->setChecked(Settings::values.use_multi_core);
statusBar()->insertPermanentWidget(0, multicore_status_button);
statusBar()->insertPermanentWidget(0, async_status_button);
// Setup Renderer API button
@ -1043,6 +1063,7 @@ void GMainWindow::BootGame(const QString& filename) {
}
status_bar_update_timer.start(2000);
async_status_button->setDisabled(true);
multicore_status_button->setDisabled(true);
renderer_status_button->setDisabled(true);
if (UISettings::values.hide_mouse) {
@ -1130,6 +1151,7 @@ void GMainWindow::ShutdownGame() {
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
async_status_button->setEnabled(true);
multicore_status_button->setEnabled(true);
#ifdef HAS_VULKAN
renderer_status_button->setEnabled(true);
#endif
@ -1935,7 +1957,10 @@ void GMainWindow::OnConfigure() {
}
dock_status_button->setChecked(Settings::values.use_docked_mode);
multicore_status_button->setChecked(Settings::values.use_multi_core);
Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
#ifdef HAS_VULKAN
renderer_status_button->setChecked(Settings::values.renderer_backend ==
Settings::RendererBackend::Vulkan);