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Remove memory allocations in some hot paths
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@ -151,11 +151,9 @@ void ShaderCache::RemovePendingShaders() {
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marked_for_removal.erase(std::unique(marked_for_removal.begin(), marked_for_removal.end()),
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marked_for_removal.end());
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std::vector<ShaderInfo*> removed_shaders;
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removed_shaders.reserve(marked_for_removal.size());
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boost::container::small_vector<ShaderInfo*, 16> removed_shaders;
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std::scoped_lock lock{lookup_mutex};
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for (Entry* const entry : marked_for_removal) {
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removed_shaders.push_back(entry->data);
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