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glsl: Add many FP32/64 instructions
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@ -65,11 +65,21 @@ public:
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Add<Type::F32>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddS64(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::S64>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddU64(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::U64>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddF64(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::F64>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddU32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::U32x2>(format_str, inst, args...);
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