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synced 2025-06-13 16:48:38 -05:00
general: fix spelling mistakes
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@ -142,7 +142,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
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return;
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}
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// Make slow movements at least 3 units on lenght
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// Make slow movements at least 3 units on length
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if (move_distance < 3.0f) {
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// Normalize value
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mouse_change /= move_distance;
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@ -154,7 +154,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
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const auto last_move_distance = last_mouse_change.Length();
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// Make fast movements clamp to 8 units on lenght
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// Make fast movements clamp to 8 units on length
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if (last_move_distance > 8.0f) {
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// Normalize value
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last_mouse_change /= last_move_distance;
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