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general: fix spelling mistakes
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@ -125,7 +125,7 @@ uvec4 local_buff;
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uvec4 color_endpoint_data;
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int color_bitsread = 0;
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// Four values, two endpoints, four maximum paritions
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// Four values, two endpoints, four maximum partitions
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uint color_values[32];
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int colvals_index = 0;
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@ -97,7 +97,7 @@
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* half-rate linear filtering on GCN.
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*
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* If SMAA is applied to 64-bit color buffers, switching to point filtering
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* when accesing them will increase the performance. Search for
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* when accessing them will increase the performance. Search for
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* 'SMAASamplePoint' to see which textures may benefit from point
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* filtering, and where (which is basically the color input in the edge
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* detection and resolve passes).
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