video_core: Eliminate the g_renderer global variable

We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.

For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
This commit is contained in:
Lioncash
2018-08-03 12:55:58 -04:00
parent 762fcaf5de
commit 6030c5ce41
19 changed files with 101 additions and 75 deletions

View File

@ -8,25 +8,23 @@
#include <memory>
class EmuWindow;
class RendererBase;
////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace
namespace VideoCore {
enum class Renderer { Software, OpenGL };
class RendererBase;
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
enum class Renderer { Software, OpenGL };
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
// qt ui)
extern std::atomic<bool> g_toggle_framelimit_enabled;
/// Initialize the video core
bool Init(EmuWindow& emu_window);
/// Shutdown the video core
void Shutdown();
/**
* Creates a renderer instance.
*
* @note The returned renderer instance is simply allocated. Its Init()
* function still needs to be called to fully complete its setup.
*/
std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window);
} // namespace VideoCore