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video_core: gpu: Implement WaitFence and IncrementSyncPoint.
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@ -27,6 +27,31 @@ enum class SubmissionMode : u32 {
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IncreaseOnce = 5
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};
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// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
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// their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
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// So the values you see in docs might be multiplied by 4.
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enum class BufferMethods : u32 {
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BindObject = 0x0,
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Nop = 0x2,
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SemaphoreAddressHigh = 0x4,
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SemaphoreAddressLow = 0x5,
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SemaphoreSequence = 0x6,
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SemaphoreTrigger = 0x7,
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NotifyIntr = 0x8,
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WrcacheFlush = 0x9,
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Unk28 = 0xA,
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UnkCacheFlush = 0xB,
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RefCnt = 0x14,
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SemaphoreAcquire = 0x1A,
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SemaphoreRelease = 0x1B,
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FenceValue = 0x1C,
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FenceAction = 0x1D,
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WaitForInterrupt = 0x1E,
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Unk7c = 0x1F,
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Yield = 0x20,
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NonPullerMethods = 0x40,
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};
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struct CommandListHeader {
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union {
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u64 raw;
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