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shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
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@ -73,8 +73,8 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
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if (is_psl) {
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product = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, product, Immediate(16));
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}
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SetTemporal(bb, 0, product);
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product = GetTemporal(0);
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SetTemporary(bb, 0, product);
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product = GetTemporary(0);
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const Node original_c = op_c;
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const Tegra::Shader::XmadMode set_mode = mode; // Workaround to clang compile error
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@ -98,13 +98,13 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
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}
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}();
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SetTemporal(bb, 1, op_c);
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op_c = GetTemporal(1);
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SetTemporary(bb, 1, op_c);
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op_c = GetTemporary(1);
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// TODO(Rodrigo): Use an appropiate sign for this operation
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Node sum = Operation(OperationCode::IAdd, product, op_c);
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SetTemporal(bb, 2, sum);
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sum = GetTemporal(2);
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SetTemporary(bb, 2, sum);
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sum = GetTemporary(2);
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if (is_merge) {
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const Node a = BitfieldExtract(sum, 0, 16);
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const Node b =
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