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Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
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@ -216,6 +216,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
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}
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const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
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PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
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for (size_t index = 0; index < NUM_RT; ++index) {
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@ -225,6 +226,8 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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maxwell3d.regs.render_area.width,
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maxwell3d.regs.render_area.height,
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};
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flags[Dirty::DepthBiasGlobal] = true;
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}
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template <class P>
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