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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-17 21:48:02 -05:00
buffer_cache: Fix copy based uniform bindings tracking
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@ -680,6 +680,9 @@ void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& m
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const UniformBufferSizes* sizes) {
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if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
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if (enabled_uniform_buffer_masks != mask) {
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if constexpr (IS_OPENGL) {
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fast_bound_uniform_buffers.fill(0);
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}
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dirty_uniform_buffers.fill(~u32{0});
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}
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}
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@ -1020,6 +1023,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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// Fast path for Nvidia
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if (!HasFastUniformBufferBound(stage, binding_index)) {
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// We only have to bind when the currently bound buffer is not the fast version
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fast_bound_uniform_buffers[stage] |= 1U << binding_index;
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runtime.BindFastUniformBuffer(stage, binding_index, size);
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}
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const auto span = ImmediateBufferWithData(cpu_addr, size);
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@ -1027,8 +1031,9 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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return;
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}
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}
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fast_bound_uniform_buffers[stage] |= 1U << binding_index;
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if constexpr (IS_OPENGL) {
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fast_bound_uniform_buffers[stage] |= 1U << binding_index;
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}
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// Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
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const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
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cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
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@ -1046,9 +1051,15 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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// This exists to avoid instances where the fast buffer is bound and a GPU write happens
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return;
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}
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fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
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const u32 offset = buffer.Offset(cpu_addr);
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if constexpr (IS_OPENGL) {
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// Fast buffer will be unbound
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fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
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// Mark the index as dirty if offset doesn't match
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const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset();
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dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
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}
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if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
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runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
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} else {
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