renderer_opengl: split out FXAA

This commit is contained in:
Liam
2024-01-15 00:09:34 -05:00
parent b90eff4bc6
commit 60ee29aac3
7 changed files with 79 additions and 24 deletions

View File

@ -7,8 +7,8 @@ out gl_PerVertex {
vec4 gl_Position;
};
const vec2 vertices[4] =
vec2[4](vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(-1.0, -1.0), vec2(1.0, -1.0));
const vec2 vertices[3] =
vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
layout (location = 0) out vec4 posPos;