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shader,spirv: Implement ImageQueryLod.
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@ -255,6 +255,8 @@ public:
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TextureInstInfo info);
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[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
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[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords);
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[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
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const Value& offset2, TextureInstInfo info);
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