input_common: Revert deleted TAS functions

This commit is contained in:
german77
2021-10-30 20:16:10 -05:00
committed by Narr the Reg
parent 5f69fdbfcc
commit 61d9eb9f69
7 changed files with 122 additions and 48 deletions

View File

@ -7,11 +7,16 @@
#include <QString>
#include "common/settings.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "input_common/drivers/tas_input.h"
#include "input_common/main.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/debugger/controller.h"
ControllerDialog::ControllerDialog(Core::System& system, QWidget* parent)
: QWidget(parent, Qt::Dialog) {
ControllerDialog::ControllerDialog(Core::System& system_,
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
QWidget* parent)
: QWidget(parent, Qt::Dialog), system{system_}, input_subsystem{input_subsystem_} {
setObjectName(QStringLiteral("Controller"));
setWindowTitle(tr("Controller P1"));
resize(500, 350);
@ -21,7 +26,7 @@ ControllerDialog::ControllerDialog(Core::System& system, QWidget* parent)
Qt::WindowMaximizeButtonHint);
widget = new PlayerControlPreview(this);
widget->SetController(system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1));
refreshConfiguration();
QLayout* layout = new QVBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(widget);
@ -34,6 +39,22 @@ ControllerDialog::ControllerDialog(Core::System& system, QWidget* parent)
widget->setFocus();
}
void ControllerDialog::refreshConfiguration() {
UnloadController();
auto* player_1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
// Display the correct controller
controller = handheld->IsConnected() ? handheld : player_1;
Core::HID::ControllerUpdateCallback engine_callback{
.on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdate(type); },
.is_npad_service = true,
};
callback_key = controller->SetCallback(engine_callback);
widget->SetController(controller);
is_controller_set = true;
}
QAction* ControllerDialog::toggleViewAction() {
if (toggle_view_action == nullptr) {
toggle_view_action = new QAction(tr("&Controller P1"), this);
@ -47,6 +68,10 @@ QAction* ControllerDialog::toggleViewAction() {
void ControllerDialog::UnloadController() {
widget->UnloadController();
if (is_controller_set) {
controller->DeleteCallback(callback_key);
is_controller_set = false;
}
}
void ControllerDialog::showEvent(QShowEvent* ev) {
@ -62,3 +87,32 @@ void ControllerDialog::hideEvent(QHideEvent* ev) {
}
QWidget::hideEvent(ev);
}
void ControllerDialog::ControllerUpdate(Core::HID::ControllerTriggerType type) {
// TODO(german77): Remove TAS from here
switch (type) {
case Core::HID::ControllerTriggerType::Button:
case Core::HID::ControllerTriggerType::Stick: {
const auto buttons_values = controller->GetButtonsValues();
const auto stick_values = controller->GetSticksValues();
u64 buttons = 0;
std::size_t index = 0;
for (const auto& button : buttons_values) {
buttons |= button.value ? 1LLU << index : 0;
index++;
}
const InputCommon::TasInput::TasAnalog left_axis = {
.x = stick_values[Settings::NativeAnalog::LStick].x.value,
.y = stick_values[Settings::NativeAnalog::LStick].y.value,
};
const InputCommon::TasInput::TasAnalog right_axis = {
.x = stick_values[Settings::NativeAnalog::RStick].x.value,
.y = stick_values[Settings::NativeAnalog::RStick].y.value,
};
input_subsystem->GetTas()->RecordInput(buttons, left_axis, right_axis);
break;
}
default:
break;
}
}

View File

@ -11,24 +11,33 @@ class QHideEvent;
class QShowEvent;
class PlayerControlPreview;
namespace InputCommon {
class InputSubsystem;
}
namespace Core {
class System;
}
namespace InputCommon {
class InputSubsystem;
namespace Core::HID {
class EmulatedController;
}
class ControllerDialog : public QWidget {
Q_OBJECT
public:
explicit ControllerDialog(Core::System& system, QWidget* parent = nullptr);
explicit ControllerDialog(Core::System& system_,
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
QWidget* parent = nullptr);
/// Returns a QAction that can be used to toggle visibility of this dialog.
QAction* toggleViewAction();
// Disables events from the emulated controller
/// Reloads the widget to apply any changes in the configuration
void refreshConfiguration();
/// Disables events from the emulated controller
void UnloadController();
protected:
@ -36,6 +45,15 @@ protected:
void hideEvent(QHideEvent* ev) override;
private:
/// Redirects input from the widget to the TAS driver
void ControllerUpdate(Core::HID::ControllerTriggerType type);
int callback_key;
bool is_controller_set{};
Core::HID::EmulatedController* controller;
QAction* toggle_view_action = nullptr;
PlayerControlPreview* widget;
Core::System& system;
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
};