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shader_ir/memory: Implement patch stores
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@ -98,10 +98,11 @@ union Attribute {
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BitField<20, 10, u64> immediate;
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BitField<22, 2, u64> element;
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BitField<24, 6, Index> index;
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BitField<31, 1, u64> patch;
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BitField<47, 3, AttributeSize> size;
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bool IsPhysical() const {
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return element == 0 && static_cast<u64>(index.Value()) == 0;
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return patch == 0 && element == 0 && static_cast<u64>(index.Value()) == 0;
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}
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} fmt20;
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