Add configurable logging backends

This commit is contained in:
James Rowe
2018-07-02 11:10:41 -06:00
committed by bunnei
parent 0d46f0df12
commit 6269a01b4e
14 changed files with 408 additions and 22 deletions

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#ifdef _WIN32
#include <windows.h>
#include <wincon.h>
#endif
#include "common/logging/backend.h"
#include "yuzu/debugger/console.h"
#include "yuzu/ui_settings.h"
namespace Debugger {
void ToggleConsole() {
#if defined(_WIN32) && !defined(_DEBUG)
FILE* temp;
if (UISettings::values.show_console) {
if (AllocConsole()) {
// The first parameter for freopen_s is a out parameter, so we can just ignore it
freopen_s(&temp, "CONIN$", "r", stdin);
freopen_s(&temp, "CONOUT$", "w", stdout);
freopen_s(&temp, "CONOUT$", "w", stderr);
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
}
} else {
if (FreeConsole()) {
// In order to close the console, we have to also detach the streams on it.
// Just redirect them to NUL if there is no console window
Log::RemoveBackend(Log::ColorConsoleBackend::Name());
freopen_s(&temp, "NUL", "r", stdin);
freopen_s(&temp, "NUL", "w", stdout);
freopen_s(&temp, "NUL", "w", stderr);
}
}
#else
if (UISettings::values.show_console) {
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
} else {
Log::RemoveBackend(Log::ColorConsoleBackend::Name());
}
#endif
}
} // namespace Debugger

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
namespace Debugger {
/**
* Uses the WINAPI to hide or show the stderr console. This function is a placeholder until we can
* get a real qt logging window which would work for all platforms.
*/
void ToggleConsole();
} // namespace Debugger