Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.

This commit is contained in:
Tony Wasserka
2014-08-14 23:28:55 +02:00
parent 26ade98411
commit 62c36a4ef0
2 changed files with 92 additions and 14 deletions

View File

@ -65,26 +65,32 @@ static void ProcessShaderCode(VertexShaderState& state) {
const Instruction& instr = *(const Instruction*)state.program_counter;
state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory));
const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1]
: (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1-0x10].x
: (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1-0x20].x
: nullptr;
const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2]
: &state.temporary_registers[instr.common.src2-0x10].x;
// TODO: Unsure about the limit values
float24* dest = (instr.common.dest <= 0x1C) ? state.output_register_table[instr.common.dest]
: (instr.common.dest <= 0x3C) ? nullptr
: (instr.common.dest <= 0x7C) ? &state.temporary_registers[(instr.common.dest-0x40)/4][instr.common.dest%4]
const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1.GetIndex()]
: (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1.GetIndex()].x
: (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1.GetIndex()].x
: nullptr;
const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2.GetIndex()]
: &state.temporary_registers[instr.common.src2.GetIndex()].x;
float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()]
: (instr.common.dest < 0x10) ? nullptr
: (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0]
: nullptr;
const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
const bool negate_src1 = swizzle.negate;
const float24 src1[4] = {
float24 src1[4] = {
src1_[(int)swizzle.GetSelectorSrc1(0)],
src1_[(int)swizzle.GetSelectorSrc1(1)],
src1_[(int)swizzle.GetSelectorSrc1(2)],
src1_[(int)swizzle.GetSelectorSrc1(3)],
};
if (negate_src1) {
src1[0] = src1[0] * float24::FromFloat32(-1);
src1[1] = src1[1] * float24::FromFloat32(-1);
src1[2] = src1[2] * float24::FromFloat32(-1);
src1[3] = src1[3] * float24::FromFloat32(-1);
}
const float24 src2[4] = {
src2_[(int)swizzle.GetSelectorSrc2(0)],
src2_[(int)swizzle.GetSelectorSrc2(1)],